Hey, so at some point I’ll be working on a game lobby, where players teleport to reserved servers based on who’s in their party.
I thought of adding lobby configurations such as map, difficulty, etc. However, I don’t know how I could do this without making a bunch of separate places within the root place (universe.) Ideally, there’s just one game players teleport to, but based on the passed data a map gets created and any other configurations get applied automatically.
I know there’s the local teleport setting, but that’s only for the client so if the server relies on that information that could be bad…
Not sure on this one. I guess I could make it so it reads the party owner’s teleport setting, but then again there’s the issue of determining who the party owner is… 
Thanks for any help.