Hi, so I make guns for a game. At the moment I still use unions since I am unfamiliar with 3D modelling programs for now. I know that unions are fairly unoptimized and I recently hit the union limit on the place I build guns in, so I was wondering if I could optimize them in any way.
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Meshes are far more optimized than a union. To turn your unions into meshes:
- Right-click on a union, or unions that are grouped together.
- Select “Export As…”
- Export it as a .obj file. Name it something.
- Re-import the file into the workspace, through means of uploading any other mesh. For example, through the asset importer.
If you want to optimize this even further, then export the mesh into a 3D modeling program and remove unnecessary triangles and such.
Note that like with unions you can only color them one color or apply one material. You will have to either create a texture or export multiple unions separately and then re-group the meshes in studio.
Hope this helps you.
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