Hey fellas, I began to notice this problem maybe about a few months ago when every game I’d join/go into studio the memory jumped at least a good 500mb. I first noticed it when my game was hovering around 1300 in the lobby, but about 1700/1800 in the most intensive map in my game.
Today it’s currently here:
Now, yes I understand having large maps and unnecessary details will wreck performance I’ll get back to continually work on it again. But lemme show you a few other examples in different games:
Criminal vs Swat, a pretty basic game created in 2015 with only like 20k parts across a 600 by 600 stud map, used to hover around 1100mb last year, but nearly doubled in this screenshot:
Another example: Car Crushers 2, I’ll be honest i haven’t checked prior memory before this screenshot but it’s oddly about the same as CvS:
Rivals, byfar the most popular example is even hovering over 2200mb in the lobby:
I’m not exactly sure what’s causing all of these memory issues to jump so much in 2025, I know that Roblox has been increasing its overall memory consumption that somehow even a baseplate I just created somehow has memory over 1400mb
Has anyone else experienced this massive uptick in the client eating up so much memory? I wonder if an issue on my side as every single game I join these days easily eat up 500-600 more mb compared to last year.




