Anyone willing to criticize my game - Grow Crystals

Hello there!

Recently, I published a game and got kind of stuck on how to improve it so people are actually engaged. I started doing some ad campaigns and noticed that everyone leaves pretty quickly. I added some more features and improved the UI.

Here is my game link: Grow Crystals | Play on Roblox

I made this post to find people who would be willing to play the game and tell me what is good, what is bad, and what I can improve. Thanks to everyone!

Any feedback is appreciated.

  • For the tutorial, let them learn by doing not by telling them. Those beams that guide players to walk towards things so they can learn the flow better from doing.

  • Crystal collection, I assumed that I’d have to mine for it instead of just touching to collect.

  • After I finish collecting the minimum to upgrade crystal value make an arrow that guides me to the upgrade pad, it should not go away until i upgrade.

  • The Pickup sound could be better, the current sounds like a click

  • (Take this one with a grain of salt) but I feel like compared to other roblox games the grind feeling of this game is introduced early, in my opinion (again with a grain of salt) the whole idea of these types of games are to get you to feel achievement for doing nothing. So the breadth and depth of the upgrades just based off time spent and not a long wait between each minor upgrade mainly growth speed and value. Idk if the game would feel too easy or if its a bad thing for it to feel too easy.

  • To summarize my last point, upgrades should feel extremely easy to get with little to no work but there needs to be a large amount of upgrades to get. If I play a game like this my whole goal is to get the sense of completion by unlocking every single upgrade and rebirth (usually if the rebirth introduces a new type of unlockable each time or faster rate of growth).

My stats before leaving

2 Likes

I don’t know if I’m the only one who reacted this way, but I wanted to leave the minute the instructions came on the screen and the text slowly shrunk as more text appeared.

2 Likes

i didnt expect this much tysm! Now i know, how i can improve the game tremendously, by adding pickaxes and backpacks, so theres more content, and more to unlock

yeah i learned that the tutorial shall be more action-based rather than just plain text explaining things

I like that the text is moving, though. Can you just keep the text the same size, and set the text label property so that the text can go out of bounds as more text comes in? I’ve never tried moving text myself, but that’s what I’d try first.

1 Like

ill definitely remake the tutorial from scratch and i will take your advice

1 Like

If you want to let me know when you’ve done it, I’d be happy to have another look, and also try playing more of the game.

1 Like

I was thinking about this some more, and I think all you might have to do is turn off TextScaled, turn on TextWrapped, choose an appropriate size for the text, and obviously make sure that the label is large enough.

thanks for the tip, im still learning UI tho, and got alot better in the past months

omg, good luck! I’ve found ui programming to be a completely different beast from the rest of the programming world. It forces you to think in different ways, and until I fully wrapped my mind around it I was going insane.