Anyway to make roblox censor less aggressive?

local MD = game.ReplicatedStorage.MessageDecoy
local TT,TS = Enum.ThumbnailType.HeadShot,Enum.ThumbnailSize.Size60x60

local ExecutionerMessages = {
	"Feelin' lucky?",
	"How are you?",
	"Hello!",
	"Leave a like. :)",
	"*grabs rope*",
}

local Index = 1
local CS,CE = '<font color = "#ff0000">','</font>'
game.ReplicatedStorage.RecieveMessage.OnServerEvent:Connect(function(plr,msg)
	for i2,v in pairs(game.Players:GetChildren()) do
		local PG = v.PlayerGui
		local MessageHolder = PG:WaitForChild("Hangman").Back.MessageHolder
		local Cl	 = MD:Clone()
		local Fmsg = game:GetService("Chat"):FilterStringForBroadcast(msg, plr) -- censoring code
		local Finmsg = Fmsg
		for i=1,#Fmsg do
			local v2 = string.sub(Fmsg,i,i)
			if v2 == "#" then
				if string.sub(msg,i,i) ~= "#" then
					Finmsg = string.gsub(Fmsg,v2," ENCAHFAD ")
				end
			end
		end
		if tonumber(game.ReplicatedStorage.RoundPlayer.Value) == plr.UserId then
			Cl.Message.Message.Text = CS..ExecutionerMessages[math.random(1,#ExecutionerMessages)]..CE
		else
			Cl.Message.Message.Text = string.gsub(Finmsg," ENCAHFAD ",CS.."_"..CE)
		end
		
		Cl.Username.Text = plr.DisplayName.."(@"..plr.Name..")"
		Cl.Name = string.sub(plr.Name,1,5).."'s MSG"
		Cl.Parent = MessageHolder
		local C,R = game.Players:GetUserThumbnailAsync(plr.UserId,TT,TS)
		Cl.Image = C
	end
end)

Code

So what I want it roblox to not censor umm and other stuff it was just a example.

2 Likes

image

Text and Chat Filtering.

so this is less aggresive? or not?

What he is saying is that you are not allowed to censor less aggressively.

oh ok :confused: welp that sucks…

It is against TOS to mess with the Roblox filter so I wouldn’t recommend messing with it

It’s possible but unfortunately you’re not allowed to do it.

Please mark someone as solution!