These are 2 most notable inconsistencies i’ve found and it gets really annoying when you expect CFrame:Lerp() only to get an error or expect Mouse.x or vice versa.
I know that Vector3:lerp() works too as well as uppercase XYZ for Vector3 properties.
But more consistency would be nice. It seems like they’ve moved more toward that though, deprecating lower camel case methods in favor of uppercase ones in the last few years.
[quote] I know that Vector3:lerp() works too as well as uppercase XYZ for Vector3 properties.
But more consistency would be nice. It seems like they’ve moved more toward that though, deprecating lower camel case methods in favor of uppercase ones in the last few years. [/quote]
Earlier when reading the Mouse’s position I did Mouse.x and Mouse.y and ended up with an error. That adds to it if other properties support both cases. CFrame:Lerp() errors.
Roblox could roll API generations and let games attach to earlier or newer ones. [/quote]
This one I discussed with Khanovich. He says they will look into it.
Been a little while since RDC East… so I am not sure much will change soon.