Apocalypse Rising 2 Alpha Changelog 02/10/2019

  • Added three new bridges to replace placeholders

  • Added fuel tanks to Military Airfield as well as more infected spawners

  • Added 8 new backpacks: Military Duffel Bag, Heavy Spec Ops Pack, Soft Suitcase, Hard Suitcase, Vintage Radio Pack, Soviet Pack, Weaved Basket Pack, and College Pack, not including color variants

  • Added 8 new clothing items, not including color variants

  • Added 7 new hats/accessories, or replaced existing models

  • Corpses of players will despawn after 5 minutes

  • Corpses of infected will despawn after 2 minutes

  • Changed behavior of Hotbar, Compass, and Playerlist when playing on small resolutions

  • Changed AK-47 recoil to be harder to control when aiming down sights

  • Reduced spawn rates of most Military firearms and ammo

  • Reduced spawn rates of most Military backpacks

  • Reduced Model 788 max headshot damage to 56

  • Increased bullet drop for Model 788

  • Increased rate of fire for all shotguns

  • Fixed door and window model LOD not properly functioning at far distances

  • Fixed a few cases of incorrect UI padding

  • The Infected return (Zombies):

    • Now have their own unique damage indicator colours
    • New sprinting animation and increased sprinting speed
    • Loot pool updated with more ammo and more balanced consumables
    • Appearances updated to include hair, faces, and newer clothing items
    • Path finding will occur if their target is not visible
    • They will no longer take extra damage
      • Bullets will now do the same damage to infected as they do to players
      • Bullets will no longer be able insta kill on headshots unless they’re weak
    • They will target and investigate the location where a player fired an unsuppressed firearm
      • Sprinting to the target will occur when a shot is close by
      • Walking to a target will occur when a shot is far away
      • Supressors will negate any kind of shot investigation
  • Death feed UI:

    • Players’ deaths will now be broadcasted to all player in the server
    • Death notifications will display for 15 seconds, and a maximum of 5 can be displayed at once
    • Death notifications will include:
      • Players falling to their death
      • Players starving to death
      • Players dying of thirst
      • Players dying to Infected
      • Players killed by other Players
        • Will include the weapon used
        • Will include the distance they were killed at
  • Inventory Quality of Life:

    • Fixed issue with items ghosting and blocking slots
    • Fixed issue where firearms with internal magazines could overflow with ammo
    • Fixed issue with backpack containers displaying incorrect names
    • Grid-aligned items attached to firearms when in the inventory
    • Added firearm equip sound akin to the clothing equip sounds (likely to be improved)
    • Added drop guide lines for items
      • Hovering over an item will more clearly display its size and position
      • Dragging an item will display orange where it will be slotted
      • Dragging appearance tweaked to better display guide lines
    • Improved latency masking when dragging items
      • Moving ammo between boxes/magazines/clips
      • Moving within a container
      • From container to container
      • From container to equipment area
      • From container to ground
  • Character Quality of Life:

    • Implemented latency masking for equipping items

    • Added ladder actions to contextual controls gui

    • Crouching will slightly lower the range at which Infected can spot you

    • New characters will now spawn with an extra 18 rounds of .45 ACP ammo

    • Fixed firemodes resetting to their default mode when unequipping

      • Firemode will persist when a firearm is dropped
    • Fixed a cause of players clipping through walls when climbing

      • Ladders will fail to be mounted sometimes, working on a solution for this
      • Early dismounting may cause
    • Added world reticle dot to better show where your bullets will land in close quarters

      • The white dot will be displayed when bullet raycasting is in “close quarters” mode
      • The white dot will accuratly tell you where your shot will land
      • The white dot is not visible if your shot will land at your crosshair
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