Apocalypse Rising 2 Alpha Changelog 03/05/2020

  • Map changes

    • Added two new medical facilities, two new firestations, and one new police station (these replaced many existing emergency service buildings)
    • Height of University’s hill was decreased
    • New cave location
    • Many residential kitchens have had their upper and lower cabinets broken into two lootable groups
  • New cosmetics

    • One new purchasable weapon skin, “Waves”
    • Motocross outfit (three pieces)
    • Three new civilian shirts with color variants
    • Rare “Guy Fawkes” mask
    • Rare “Banded Straw Hat”
  • New hover interface

    • Can now display multiple tags (rare, new, unlocked, etc.)
    • Inventory and world hover UI is now more consistent in appearance
    • Interaction controls are now always displayed no matter the hover context
    • Better UI scaling size to match the context of the item
    • Item statistics are now visible
      • Most numeric stats will be presented as percentage bars
      • Almost all other stats will display as text
      • Green and red bars will be presented as a comparison for currently equipped items
      • Non-comparison red bars imply a negative effect
  • New death screen

    • On death, your character life stats will now be displayed
    • On death, a list of all discovered items during that character life will be displayed
    • New music has been added for the death screen
    • Continuing from the death screen brings you to the character creator, and the music will continue as well
  • Playerlist

    • Refactored and optimized the playerlist UI code
    • Added new UI for player cards and dropdown elements
    • Added the ability to locally chat mute players until they leave the game or are unmuted
    • Fixed an issue with the squad leaving flash animation having inconsistent timing
  • Characters

    • Changed reset timer
      • From 10 seconds to 2 minutes
      • Added notification to display time left
    • Adjusted character respawn logic on death (not on server join)
      • The game will attempt to put you 2500+ studs away from your death location
      • Resetting your character will not overwrite your last death location with the reset location
      • Spawns 500 studs or closer to other players will not be picked
      • If no safe spawns are available, a spawn will be chosen at random
  • Refactored large portion of the server player handling code base

    • More stability when handling player data
    • Better handling of characters and character spawning
    • Better handling of character death/combat log corpse creation
    • Simplified character spawning behavior and data loading processes
    • Load order adjusted for quicker loading times (mostly on server start)
    • Reworked the keybinds, discovery, and purchase history loading systems
  • Refactored a large portion client of render tied code

    • Removed old sequencer library in favor of a class based system
    • Removed a number of render loops, replaced with less frequent ones
    • Reorganized main render order for character, animations, camera
    • Split character controller into more appropriate logic loops
    • Fixed an issue with the character animator being out of sync with the camera in first person
    • Refactored the main menu camera and creator mannequin to be better separated
  • Refactored a large portion of UI controller classes

    • Removed a number of render loops from various UI elements
    • Properly split logic and render loops on various UI elements
    • Refactored mouse class to better handle mouse icon hiding cases
    • Fixed issues with the UI fade system not properly handling interruption cases
    • Adjusted how contextual controls are built when they are displayed
    • Removed render logic from a number of animating UI elements
    • Properly split logic and render loops for a number of heavier UI elements
  • Ported the skins menu onto the main menu

  • Added ability to shove cars and boats

  • Added a skins roller animation on skins purchase

  • Discovery UI now plays sounds when new items are unlocked

  • Attempts to fix a number of save data loss related bugs

  • Adjusted vehicle colour selections to better suit the world

  • Fixed various item icons

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