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Map changes
- Added two new medical facilities, two new firestations, and one new police station (these replaced many existing emergency service buildings)
- Height of University’s hill was decreased
- New cave location
- Many residential kitchens have had their upper and lower cabinets broken into two lootable groups
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New cosmetics
- One new purchasable weapon skin, “Waves”
- Motocross outfit (three pieces)
- Three new civilian shirts with color variants
- Rare “Guy Fawkes” mask
- Rare “Banded Straw Hat”
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New hover interface
- Can now display multiple tags (rare, new, unlocked, etc.)
- Inventory and world hover UI is now more consistent in appearance
- Interaction controls are now always displayed no matter the hover context
- Better UI scaling size to match the context of the item
- Item statistics are now visible
- Most numeric stats will be presented as percentage bars
- Almost all other stats will display as text
- Green and red bars will be presented as a comparison for currently equipped items
- Non-comparison red bars imply a negative effect
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New death screen
- On death, your character life stats will now be displayed
- On death, a list of all discovered items during that character life will be displayed
- New music has been added for the death screen
- Continuing from the death screen brings you to the character creator, and the music will continue as well
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Playerlist
- Refactored and optimized the playerlist UI code
- Added new UI for player cards and dropdown elements
- Added the ability to locally chat mute players until they leave the game or are unmuted
- Fixed an issue with the squad leaving flash animation having inconsistent timing
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Characters
- Changed reset timer
- From 10 seconds to 2 minutes
- Added notification to display time left
- Adjusted character respawn logic on death (not on server join)
- The game will attempt to put you 2500+ studs away from your death location
- Resetting your character will not overwrite your last death location with the reset location
- Spawns 500 studs or closer to other players will not be picked
- If no safe spawns are available, a spawn will be chosen at random
- Changed reset timer
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Refactored large portion of the server player handling code base
- More stability when handling player data
- Better handling of characters and character spawning
- Better handling of character death/combat log corpse creation
- Simplified character spawning behavior and data loading processes
- Load order adjusted for quicker loading times (mostly on server start)
- Reworked the keybinds, discovery, and purchase history loading systems
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Refactored a large portion client of render tied code
- Removed old sequencer library in favor of a class based system
- Removed a number of render loops, replaced with less frequent ones
- Reorganized main render order for character, animations, camera
- Split character controller into more appropriate logic loops
- Fixed an issue with the character animator being out of sync with the camera in first person
- Refactored the main menu camera and creator mannequin to be better separated
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Refactored a large portion of UI controller classes
- Removed a number of render loops from various UI elements
- Properly split logic and render loops on various UI elements
- Refactored mouse class to better handle mouse icon hiding cases
- Fixed issues with the UI fade system not properly handling interruption cases
- Adjusted how contextual controls are built when they are displayed
- Removed render logic from a number of animating UI elements
- Properly split logic and render loops for a number of heavier UI elements
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Ported the skins menu onto the main menu
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Added ability to shove cars and boats
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Added a skins roller animation on skins purchase
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Discovery UI now plays sounds when new items are unlocked
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Attempts to fix a number of save data loss related bugs
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Adjusted vehicle colour selections to better suit the world
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Fixed various item icons
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