Apocalypse Rising 2 Alpha Changelog 07/7/2019

  • Military Airfield fence and others like it will no longer block bullets

  • Death cameras will no longer be “sucked under the map” in buggy death positions

  • Rejoining from a position over water no longer kills your character

  • Players no longer instantly die when rejoining with “0 stats” / the “double main menu character loss” bug

  • Drag reloading with the wrong type of ammo no longer triggers a “searched” reload

  • Memory leaks with squads and chat have been fixed

  • Keybinds changed to not hold up other tasks while loading

  • AI spawning and management has been optimized

  • Server sided inventory, container, and item systems slightly refactored

  • Changed the yield timing on client chunking for hopefully smoother loading

  • Changed the color-bleed and red tint for low health more intense

  • Slightly increased the spawn-rate of Ghillie Suit outfit items

  • Reduced maximum damage of 788 Rifle

  • Fixed main menu music playing after exiting the menu

  • Added new cosmetics

    • 4 find-able outfits (including hats): Military Desert Camo, Admiral Uniform, Plague Doctor, Hazmat Suit
    • 2 accessories: Milkman Hat, Balaclava
    • Templar Knight for 500 R$, purchasable in the character creator
  • Zombie AI tweaks

    • their hit detection should be more reliable
    • changed how they run towards/at a player
  • Bullets now have added spread when in air

    • 0 to 30 degrees added when falling or jumping
  • Added “Tab” as a rebindable key

    • “Tab” by default binds to chat channel switching
  • Added “/” as a rebindable key

    • “/” by default binds to chat box focusing
  • Server shutdown notification

    • combat logging will disable until the warnings stop
    • servers will be manually shutdown ~45 seconds after the first warning
  • Dismounting a ladder is now ONLY doable with space

    • by default you will dismount backwards
    • holding your left movement key will dismount left
    • holding your right movement key will dismount right
    • reaching the top of a ladder still dismounts according to the ladder
  • Characters can no longer sprint backwards

    • does not affect “unlocked” character rotation
    • only changes direction locked character movement
  • Fixed footstep sounds for

    • sprint starting (no more spamming to be quiet)
    • ladders, now produce metal sounds instead of sand
    • slate/stone, now produce concrete sounds instead of sand
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