Apocalypse Rising 2 Alpha Changelog 09/29/2020

“Alpha v2.0”

  • Map improvements
    map image: https://i.imgur.com/DYb1tuz.png

    • added Mackinaw Island (smuggler)
      • all-new structures
      • includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations
      • scattered small standalone unique structures
      • features hot springs and a new environment
    • expanded Barkley Island (volcano)
      • includes Eden, (town) a research station, and a large camp
      • improved geothermal power plant with many additions/tweaks and replaced office structure
      • increased land area East of caldera significantly
      • caldera terrain is now more rugged and detailed
    • expanded LuLu Island (monastery)
      • includes new fishing town, Huron
      • scattered small structures, tents, hunting stands, cabins
      • replaced monastery with a more fitting structure (until a new, larger location is developed)
    • added spawn locations to Lulu and Mackinaw island
    • removed player spawn locations along the inner shoreline of the three main islands
    • removed spawn locations near Ashland
    • added community pool near Ashland
    • added many new small unique structures across the map (cabins, tents, bunkers)
    • increased foliage density for all forested areas on the map
    • replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields)
    • improved appearance and internal layout of dozens of existing structures (mostly residential)
    • replaced all grain silos with updated model
    • added numerous unusable vehicles across the map, which can be looted for supplies
  • New infected systems

    • improved logic (infected will investigate and react to sound + player actions in a more believable manner)
      • successfully hitting an infected with any weapon will always cause them to target and approach the player
      • attacking an infected with a melee weapon will create noise, and may alert other nearby infected
      • infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around
      • crouching, running, and sprinting are heard by infected at different distances
    • improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range)
    • improved physics reliability
    • improved reliability of animations
    • improved reliability of sound playback
    • reduced damage all infected will inflict on players to 15 (previously 20 per hit)
    • slightly increased all civilian infected run speed and attack speed
    • increased loot drop rate for military infected
    • added various ripped clothing variants to most infected
  • New in-combat system

    • visual timer added to main heads-up display
    • general in-combat timer increased to 5 minutes while in a combat zone
    • added combat zones
      • combat zones are displayed on the player’s map
      • remaining within the combat zone will result in the maximum in-combat timer
      • leaving your combat zone will clear your combat status
      • combat zones will move when combat is again initiated
    • near misses will trigger in-combat sets
  • Inventory and HUD

    • changed default item-transfer control to LMB, can be changed in the settings
    • left-clicking items will now “quick transfer” items to or from ground/containers
    • “quick transfering” items while a container is open will now place the items in that container instead of the ground
    • transferred items will display a highlight animation
    • added zoom option to map interface
    • added new visual interface for hotbar
    • hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type)
    • added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval)
    • reduced how often the inventory needs to “draw” items
    • fixed keybinding visual display bugs
    • fixed various layering issues
  • Firearms

    • added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch
    • changed handgun recoil to “roll” left or right depending on shoulder view
    • added variable “sway” effect to sniper rifles and magnified optics
    • improved projectile system performance and reliability
    • reduced AUG firerate to 720 RPM
    • improved firerate for most shotguns
    • improved recoil stability for higher FPS levels
    • improved functionality for recoil smoothing systems
    • increased weapon skin texture resolution (all skins should appear less pixelated)
    • changed spawn location for Mosin PU Sniper and M1919A6 LMG
  • Ammo and reloading

    • transferring ammo between ammo boxes or magazines now takes time
      • the process will be stopped if the inventory is closed
      • handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates
      • loading or unloading ammo from a particular object will take the same amount of time
    • added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer)
    • added six new ammo containers for all rifle calibers
      • each container is significantly more efficient at storing ammo, compared to the small default ammo boxes
      • each container has a handful of unique spawn locations
      • spawns with a small amount of ammo (players will have to find more to actually fill them up)
    • changed the maximum amount of ammo that can be held by small default ammo boxes
      • 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet
      • 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed
      • all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged
    • removed all “extended” magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present)
    • reduced PSG-1 magazine capacity to 5 rounds
    • all reloading cases have improved safeguards to prevent loading failure
  • Food and drink items

    • added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters
    • added new rotten food items for freezers (which were previously empty)
    • added six new food items for fridges and cabinets, including Canned Beans
    • rebalanced the stats of most food items, generally increasing the hunger stat in most cases
    • reduced the hunger stat of Military Ration to 85 instead of 100
  • New group member tags

    • minimized group member tag size
    • group member tags expand to display player name on focus
    • group member tags hide when aiming firearms
    • group members no longer show up on the map (this is meant to make group members communicate more)
  • New settings menu

    • volume sliders
    • game quality configuring
    • user interface toggles
    • weapon crosshair colors
    • bullet impact effects
    • debug text filtering
  • Characters

    • fixed various state/animations bugs
    • simplified back-end character creation process
    • changed firearms to feel less static when aiming down sights
    • fixed boxing after death
    • fixed “fast hitting” with melee attacks
    • fixed a number of “t-pose” bugs
  • New character animator system

    • faster replication
    • improved state management
    • improved performance
    • improved creation and destruction logic
    • improved memory management
  • Miscellaneous

    • added 23 new findable shirts/tops
    • added 20 new findable pants/bottoms
    • changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items)
    • added one new backpack, Vintage Duffel Bag
    • added sound effects when falling onto various surfaces
    • added horn function and sound effects for most vehicles (sirens will be added soon!)
    • added new sound effects for melee weapon swinging and impact with objects
    • changed how a player spawn location is determined, to promote fairness
    • client loading process was redone to be quicker and more stable
    • minor refactor to the client and server frameworks
    • better memory management across multiple game systems
    • added basic framework for scaling UI elements
    • reduced draw calls for weapon and character control UI
    • better separation between logic and render code
    • improved “bounce” behavior for network calls
27 Likes

10/2/2020

  • weapon skins will now automatically apply to a specific firearm if the player has applied a skin to that firearm before
  • reworked melee hit registration system
  • melees can now hit multiple objects per swing
  • significantly reduced volume of all vehicles
  • changed 30-round 7.62mm NATO magazines to occasionally spawn with some firearms
  • increased recoil for some assault rifles and LMGs
  • fixed bullet hit registration issues
  • fixed mouse lock issues with the map
  • fixed an issue where large ammo containers were spawning with 3-5x more ammo than intended
  • fixed some inventory icons failing to appear
  • fixed some minor issues with the map
14 Likes