Apocalypse Rising 2 Alpha Changelog 11/10/2018

  • Added new Military Helmet (green) to replace existing ballistic helmets
  • Added Firefighter Helmet and Mask
  • Added night ambient sounds from Apoc (new sounds to come in the future)
  • Added new Tactical Vest and Hunting Vest (with four colors) to replace older variants
  • Added “bullet holes” when a gunshot hits a solid surface (may be temporary)
  • Added new bullet system
    • Lower network overhead
    • Lower client processing
    • Better bullet validation
    • Better gun validation
    • Tracers now use Beams instead of Parts on the shooters client, not other peoples clients
    • Tracers will be visible when being shot at only when they are close enough to hear a whiz sound
    • Bullet whiz sounds now have variants between pistol and rifle class guns
    • Better character and zombie impact particles
  • Changed health and food item animations to no longer cancel when taking damage
  • Fixed various sprinting bugs
  • Fixed various black screen causes
  • Fixed JSON wrapper interpreting usernames as colors
  • Fixed shotguns falsely reporting red headshot markers
  • Fixed an issue where chat appeared to be posted by the server and not the player
6 Likes

This topic was automatically closed after 1 minute. New replies are no longer allowed.