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Added three new vest items: Safari Vest, Militia Vest, and Militia Bandolier
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Changed base damage for some firearms, and the headshot damage multiplier for most firearms (not all firearms deal 1.75x damage for a headshot anymore)
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Changed the server size back to 20
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Changed empty ammo box behavior, dropping them will now destroy them
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Changed hit registering to better avoid trade kill situations
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Changed random player spawning to try to favor better spawn positions
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Optimized animation network and rendering
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Optimized character position validator
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Optimized various raycasting implementations
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Optimized various slow UI elements
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Improved responsiveness on some inventory management actions
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Changed some aspects regarding firearms:
- Firearms now attach to the hand
- Firearms now have animation-ready action parts
- Firearm shoot position casting now better detects “head glitching”
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Changed some aspects regarding bullets:
- Will NOT replicate tracers or bullet “whiz” sounds for shots made by squad members
- WILL replicate tracers and bullet “whiz” sounds if you’re being kicked or are leaving the squad
- Adjusted replication order to better handle close quarters shots
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Fixed ammo count failing to update when transferring between boxes or magazines
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Fixed green particles when shooting doors and windows
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Fixed players not animating until a player-driven state change occurred
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Fixed usage animations reaching for your pocket for the first few frames
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Fixed item stat previews not disappearing properly from stat bars
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