Hello! I’m trying to apply a force to the player but i see no difference, the main part is that i have a ball attached to the player and I want to apply a force to create a drift, so if the player input A or D the force will apply in the opposite direction to make a drift movement, but i dont know if im doing good or not.
Here my code:
local function ApplyDriftForce(direction)
local forceMagnitude = 1000 -- Ajusta la magnitud de la fuerza según sea necesario para el efecto de derrape
local oppositeForce = Instance.new("VectorForce")
oppositeForce.Force = direction * forceMagnitude
oppositeForce.Parent = player.Character.HumanoidRootPart
wait(1) -- Puedes ajustar la duración de la fuerza para el derrape aquí
oppositeForce:Destroy() -- Eliminar la fuerza después de cierto tiempo
end
ApplyDriftForce(Vector3.new(-Xdirection, 0, -Zdirection)) --Depending on direction
I anyone can help me or provide example ill appreciate! Thanks!
You have to apply the VectorForce to an Attachment. Make an attachment and parent it to the HRP of the Character and then do oppositeForce.Attachment0 = AttachmentInsideHRP. That should do it
I did this but still don’t notice the force applied
local function ApplyDriftForce(direction)
local forceMagnitude = 1000 -- Ajusta la magnitud de la fuerza según sea necesario para el efecto de derrape
local oppositeForce = Instance.new("VectorForce")
local attachment = Instance.new("Attachment")
attachment.Parent = player.Character.HumanoidRootPart
oppositeForce.Force = direction * forceMagnitude
oppositeForce.Parent = player.Character.HumanoidRootPart
oppositeForce.Attachment0 = attachment
wait(1) -- Puedes ajustar la duración de la fuerza para el derrape aquí
oppositeForce:Destroy() -- Eliminar la fuerza después de cierto tiempo
end
local player = game.Players.LocalPlayer
local Character = player.Character or player.CharacterAdded:Wait()
local function ApplyDriftForce(direction)
local forceMagnitude = 1000 -- Ajusta la magnitud de la fuerza según sea necesario para el efecto de derrape
local oppositeForce = Instance.new("VectorForce")
oppositeForce.Force = direction * forceMagnitude
--> Attachment
local Attach = Instance.new("Attachment")
Attach.Name = "ForceAttachment"
Attach.Parent = Character:WaitForChild("HumanoidRootPart")
oppositeForce.Parent = Attach
oppositeForce.Attachment0 = Attach
wait(1) -- Puedes ajustar la duración de la fuerza para el derrape aquí
oppositeForce:Destroy() -- Eliminar la fuerza después de cierto tiempo
end
ApplyDriftForce(Vector3.new(-500, 0, 0)) --Depending on direction