I am loading a player model to an R6 rig by doing the following code:
local dummy = workspace:WaitForChild("Dummy")
local newHumanoidDescription = game.Players:GetHumanoidDescriptionFromUserId(1649213605)
local function updateDummy()
dummy.Humanoid:ApplyDescription(newHumanoidDescription)
end
updateDummy()
This code loads all of the assets, but some of them, such as facial accessories, do not position correctly. Observe:
Ask as many questions as you must, and thanks for all of your help.
