ApplyDescription() does not load assets properly

I am loading a player model to an R6 rig by doing the following code:

local dummy = workspace:WaitForChild("Dummy")
local newHumanoidDescription = game.Players:GetHumanoidDescriptionFromUserId(1649213605)

local function updateDummy()
    dummy.Humanoid:ApplyDescription(newHumanoidDescription)
end

updateDummy()

This code loads all of the assets, but some of them, such as facial accessories, do not position correctly. Observe:


image

Ask as many questions as you must, and thanks for all of your help.