ApplyDescription messing with accessories

::ApplyDescription and ::ApplyDescriptionReset have been acting weird for me. Every time I try to apply a description to a npc for my viewportframe, the accessories are horribly misplaced. I’ve seen multiple posts with the same issue and none of them have a solution

if not rig.Humanoid:IsDescendantOf(game) then
	rig.Humanoid.AncestryChanged:Wait()
end

rig.Humanoid:ApplyDescriptionReset(playerDescription)

Place the rig into a WorldModel inside the viewport. This allows rigs to set up properly. Otherwise, the physics engine and avatar services cannot function.

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