::ApplyDescription and ::ApplyDescriptionReset have been acting weird for me. Every time I try to apply a description to a npc for my viewportframe, the accessories are horribly misplaced. I’ve seen multiple posts with the same issue and none of them have a solution
if not rig.Humanoid:IsDescendantOf(game) then
rig.Humanoid.AncestryChanged:Wait()
end
rig.Humanoid:ApplyDescriptionReset(playerDescription)