In order to make camera shakes using Animations, I am using the .Transform
property of Motor6D
to achieve this.
local cf = CamPart.Transform
Camera.CFrame = Camera.CFrame * cf
But for some reason the values come too big and the camera just does random 360s. I have never worked with .Transform
before I usually use .C0
or .C1
. Please assist!!
P.s. don’t link me “EZ camera shake”, I know about it and is not what I’m looking for.