Applying Motor6D.Transform to Camera.CFrame

In order to make camera shakes using Animations, I am using the .Transform property of Motor6D to achieve this.

    local cf = CamPart.Transform
    Camera.CFrame = Camera.CFrame * cf

But for some reason the values come too big and the camera just does random 360s. I have never worked with .Transform before I usually use .C0 or .C1. Please assist!!

P.s. don’t link me “EZ camera shake”, I know about it and is not what I’m looking for.

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