Hi,
Hopefully someone has the answer for this. I’m wanting to create custom characters with more than the default number of limbs, whilst also being able to apply shirts and pants to the models.
Currently it only seems like the shirts and pants wrap around parts that have the very specific R16 part names, and obviously I need to have different names for the limbs for the sake of animating the model.
The model I’m using has 4 arms and 4 legs. Does anyone know how I can have the shirt and pants instance wrap appropriately around all of these limbs? Without separating the textures into faces & using Guis. I’m hoping to dynamically change the models depending on the humanoidDescription of the player.
Also; the body parts are the default limbs that any character may have. No custom meshes.
Much appreciated if anyone has info!