Hello all!
I am currently messing around with small projects and tutorials for various aspects of game development on Roblox. (And I’m already a pretty good builder.) When it comes time to produce a fully fledged game though, what sort of scale should I be looking at? Obviously I can’t produce some sort of intricate RPG or anything that would involve very complex systems, but how about this:
Without spoiling to much, the game would be a PvP type game similar to Murder Mystery 2 or Epic Minigames. The game would include a lobby and different game modes and maps to play with. I won’t go into the main mechanics, but that’s not the part I’m worried about. I’m worried about the complaicated topics of:
• Server and Client
• Lag reduction
• Optimization
• Hacking
• Databases, for skins and currency
I will be using tutorials and gudies to craft alot of the systems, and use open source scripts. Will this end up as a jumbled mess of code that will break, or is this a viable way to get a game put together? I do really what to learn more about coding, but mainly to fit preexisting systems together. (I know for a fact I would be hopeless if I was required to write 20k lines of code to make a game, even with all the programing education in the world.)
This might be a rambling mess of a question, but I would love to hear some of your thoughts.