Archeology work mechanism

Hi there! MrEmoji here.

I’m currently desinging simulator game about archeology work.

I was searching through the internet how to make something looking like holes digging mechanism, but i didn’t found correct one. First my thoughts was about using script-form CSG modeling, to dig down, but my tries end on fail.

I need some feedback and advices about it. I’ll greatful if you can help me.

Greetings,
@MrEmoji

You could use negatives parts and unions to create holes in parts, but unions are usually really unstable and take up alot of memory.

https://developer.roblox.com/api-reference/function/BasePart/UnionAsync

Or you could use terrain and use Region3’s to dig down although that is also a bit unreliable.

https://developer.roblox.com/api-reference/function/Terrain/FillBall

Or you could make a bunch of parts and destroy them when you dig.

Otherwise eroding into objects inside of roblox is quite difficult so this might be a bit hard to accomplish.