Hi there! MrEmoji here.
I’m currently desinging simulator game about archeology work.
I was searching through the internet how to make something looking like holes digging mechanism, but i didn’t found correct one. First my thoughts was about using script-form CSG modeling, to dig down, but my tries end on fail.
I need some feedback and advices about it. I’ll greatful if you can help me.
You could use negatives parts and unions to create holes in parts, but unions are usually really unstable and take up alot of memory.
Or you could use terrain and use Region3’s to dig down although that is also a bit unreliable.
Or you could make a bunch of parts and destroy them when you dig.
Otherwise eroding into objects inside of roblox is quite difficult so this might be a bit hard to accomplish.