About Me
Hi, I am ArchLand64. I have been playing on Roblox since 2012 and using Roblox Studio since 2016. For over 10 years I have been studying and practicing game design, computer graphics, exploit prevention, and computational geometry. I work best with Luau and C#. Most recently I was the lead coder of Taffy Tails, a story game with over 55 million visits.
Skills
- 8+ years of Lua/Luau and C; 4+ years of C++, C#, and Processing
- Organizing, documenting, and working with large codebases (30,000+ lines)
- Designing secure client-server game architectures, exploit prevention, and reverse engineering
- Extensive Roblox-specific optimization techniques; efficient data serialization and quantization
- Designing and scripting scalable cross-platform UI
- Tools: VSCode, Visual Studio, PowerShell/batch, ffmpeg, GitHub Desktop, Rojo, AeroGameFramework, Knit, Luau-LSP, StyLua, strict Luau conformance, remodel, Blender (and its Python API), Audacity, paint.net, Google Sheets
Work History
Taffy Tails - Full Stack Developer at b0dgers (Dec 2023 to Jun 2026)
I was the main scripter for this story game project, which now has over 55 million visits and reached a peak of about 2,000 concurrent players. I wrote most of the game’s code (30,000+ lines of Luau) and reviewed pull requests from 2 other coders. While I worked on this project I discovered a lot of Roblox engine bugs and figured out how to rapidly work around them to keep the game running. I also handled refactoring the whole game to add new modes, including roleplay mode, PVP mode, and the Chapter 2 content.
Play it here: Taffy Tails 2 | Play on Roblox
RoMart - Experience Developer (Sep 2022 to Present)
I am the sole programmer for this project, which I co-created with an artist named starrycats (all of the code is mine, the art is theirs). This is the best game I have ever scripted and designed to this day, but it is still a work in progress.
Play it here: RoMart | Play on Roblox
Unreleased Games - Full Stack Developer (Nov 2023 to Mar 2024)
The 2 games described below are fully scripted by myself and I developed them with a business partner. These games are not released because my business partner could not afford to finish and promote them, but I learned a lot while developing them.
- Duel Ball: This game’s design was a hybrid inspired by Murderers vs. Sheriffs and Blade Ball. It features moderately complex code for efficiently managing a large number of players to enable server-only matchmaking for faster replay times.
- Question Game: 2 players are picked to answer a question, and the other players pick a side to fight for. The winners are the last side standing.
Rogue Paradox - Gameplay Programmer at Roforco (Jan 2022 to Apr 2022)
I was the sole scripter for this interactive story experience, collaborating with Roforco’s creative team: 3D artists, a game designer, a UI designer, and a creative writer. This was a brand collaboration with Replica. Don’t worry, the pictures are not spoilers!
Experience link: Time Travel Story - Rogue Paradox | Play on Roblox
Magic Kingdom - Gameplay Programmer at Roforco (Nov 2021 to Jan 2022)
I collaborated with Roforco’s artists to heavily optimize Magic Kingdom and fix bugs. I also scripted the park’s tour system using Replica’s AI-generated text-to-speech software.
Experience link: https://www.roblox.com/games/4983678402/Disney-World-Magic-Kingdom-Theme-Park-NPC-UPDATE
Robloxian High School - Gameplay Programmer at RedManta (Aug 2020 to Oct 2020)
I fixed bugs and extensively optimized Robloxian High School’s old avatar editor and improved its UI scaling.
Experience link: Robloxian High School RP | Play on Roblox
Fish Royale - Experience Developer (Oct 2021)
I am the sole developer of this battle royale experience.
Experience link: Fish Royale | Play on Roblox
Arkiteks - Experience Developer (Feb 2021 to Aug 2021)
I am the sole developer of this advanced 3D building experience. This game was a socioeconomic research experiment of my own.
Experience link: Arkiteks | Play on Roblox
Tower of Chaos - Experience Developer (Nov 2020 to Jan 2021)
This was my first game and I developed it by myself. It has a few stages that I accepted from community players, but most of its stages were built by me.
Experience link: Tower of Chaos | Play on Roblox
Tech Demos (Feb 2018 to Dec 2022)
- Mirror: Scripted part reflection using glass for edge clipping. Mirror | Play on Roblox
- 3D Software Rasterizer: An interactive scene rendered in real time at 160x90, and it also works on mobile devices. I later made a 640x360 version with 2x SSAA - no rays involved! Raster3D | Play on Roblox
- Here is a video of my updated 3D rendering engine: https://x.com/ArchLand64/status/1732269460520649188
- Hard Shadows: The hard shadows in this demo are made out of wedges that I scripted to form projected meshes onto the scene’s floor. Hard Shadows | Play on Roblox
Availability
I am open to full time, part time, and commission work.
Contact
Here is how you can message me (I prefer Discord):
Discord: ArchLand64
https://x.com/ArchLand64
https://devforum.roblox.com/u/ArchLand64
https://www.roblox.com/users/1569954706/profile

























