Are certain player hitboxes **taller** than others?

I am making an IO type game where the player sees a top down view, and should not be able to jump. They can place things, and I don’t want them to be able to wallclimb on the items, so I put a part that spans the entire map, 7.1 studs above it, which is perfect for MY avatar. It isn’t getting squished, but it can’t jump either. I’m wondering, are some avatar’s hitbox’s taller than others, causing them to get jammed?

Unfortunately this is the case. The humanoid root part is a constant size but the height and width isn’t. I’m not too sure, but the humanoid root part can be offset by a little depending on the height. You can restrict these things in the game avatar settings.

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