Would it be better to make your own click detection system using mouse.hit/raycasting, or use roblox click detectors if your planning on having plenty of interactable objects in your game?
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ProximityPrompts would probably be more ideal over ClickDetectors because it’s something built-into Roblox Studio, is compatible with Mobile/Console, allows for lots of customization, and is much more intuitive.
I can’t imagine ClickDetectors being used much after the introduction of ProximityPrompts.
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So I should just use Proximity prompt over creating a system for click detection or click detectors?
I would use ProximityPrompts since they have much customization unlike a ClickDetector which only has 2 actual properties, CursorIcon and MaxActivationDistance.