Are ClickDetectors or ProximityPrompts better from the Player's perspective?

If you would be playing a game with different paths to take (similar to GASA4 and Forget Your Friend’s Birthday / any other game) to achieve different endings, would you rather have to interact with ClickDetectors or ProximityPrompts? The problem is not about the difficulty of scripting, but which one would you like to see personally?

  • ClickDetectors
  • ProximityPrompts

0 voters

1 Like

Click detectors are usually better when given a consistent, simple function (i.e, grab things, press buttons), while ProximityPrompts are better for catching a player’s attention to have them do something unconventional or not as tangible (i.e, look through a small hole, pull a lever, talk to someone).

10 Likes

It depends on what the they are for e.g. a proximity prompt for cutting down a tree or for opening a large door but click detectors can be used for simple things such as sitting on a chair or picking something up.

3 Likes

proximity prompts are easier to notice, but i’ve noticed since they’re fairly new that they can have a few bugs

2 Likes