Are ping and latency essentially the same?

Aren’t both about the time taken for the client to send data to the server and back again?

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Ping is a tool used to measure Latency between two networked devices (server and client), the time it takes for a small packet of data to travel between from one to the other and back. Latency is a broader concept that includes all forms of delay, whereas ping is a specific measurement of that delay using a network diagnostic tool.

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So ping is just a tool to measure latency?

Yep. Ping is used to measure the network latency. There are a lot of types of latency (processing latency, memory latency, etc.).

That’s odd, I read up the documentation on a method called Player:GetNetworkPing()

The documentation states literally:

GetNetworkPing returns the isolated network latency of the Player in seconds. “Ping” is a measurement of the time taken for data to be sent from the client to the server, then back again.

I know they say ping is a measurement, but they worded it very strangely. They should’ve said ping is a tool used to measure network latency to be less confusing.

It specifically talks about network latency if that changes anything.

Ping and latency are used synonymously, they’re basically the same

Oh alright, so ping and latency are technically different. But they are essentially the same right?

Yes, this means in this sentence “ping” could be replaced with “latency” and still have the same meaning.

Hmmm… I think they did.

And yes, Ping means latency but latency could mean other stuff than ping. (Like how squares are rectangle but not all rectangle are squares)

I think I get it, ping returns the network latency only so it’s not truly latency.

But latency could be anything, like you said memory latency for example. Which wouldn’t be measured by ping.

Yeah! Basically, ping is time it takes to send the data from client to server, and back (network latency). While latency is another way of saying delay (with different types)

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