Are there any other ways of distinguishing other than 'SelectionBox' and 'Highlight'?

The two are quite limited in my opinion. Any tips to make them stand out more maybe? I don’t want to obscure the original part’s color underneath the selection box or highlight, and just having a thin border of a part highlighted in a colorful game doesn’t stimulate my pattern recognition.

Thanks!

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Visually, you could use particles, light, or billboard GUIs. These have a lot of usecases, so I bet you could find out how to fit these into your needs.

You can also consider things such as audio! Could help with the visuals (e.g. how in Doors, objects highlighted by Guiding Light would not only glow but have sound)

Of all of those you mentioned, I think the ‘Billboard Gui’ is the most relevant to me. However, it does still obstruct parts if they’re far away or small.

This is my situation since I didn’t clarify it before:
Imagine a chess board, but each square is a different randomly generated color with high saturation and brightness. If you’ve selected a grid on the chessboard, look away, and look back, it’s very hard to pick out what you’ve selected. That’s why I’ve asked.

I think I’ll use the ‘Billboard Gui’ idea in another case though, I’ve never really used them and they seem really useful! I think I’ll stick to highlights and just mildly strobe them, and that’ll get my reptile brain’s attention (hopefully lol)

Thanks!

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Technically you could solve that by having a local script toggle billboard GUI’s depending on distance or any other factor.

Actually if you want it to not go through parts, you could do little raycast checks towards parts to see if you could actually see them and toggle accordingly…? This might be overkill but shrug…