Im currently working on a game that has a really big map and I want to make sure that there is as little lag as possible. Does anyone have some suggestions?
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Chunk loading, and load chunks on the client. That prevents server strain.
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Union some parts some people say that that unions are laggy but having hundreds of parts is way laggier than 10 unions
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StreamingEnabled is amazing for really large maps because it loads sections of the map only when the player needs to access it. So they aren’t spending 10 hours loading a gigantic map. This can be enabled in the workspace.
Thank you all for the tips I’ll try them out.
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