Are there any workarounds to instantaneously max out BodyThrust speed?

So I have currently been working on on making a moving object fire projectiles, but I have run across an issue where because BodyThrust takes a couple seconds to reach max speed, the projectiles follow behind the ship, then go past it as shown below:


This is extremely undesirable, are there any workarounds to instantaneously max out BodyThrust speed?