I’m sorry, but I’m very fed up with this behavior of particle effects - it’s been over five years, Roblox’s rendering engine has changed, and we still have this issue.
I’m sorry, but I’m very fed up with this behavior of particle effects - it’s been over five years, Roblox’s rendering engine has changed, and we still have this issue.
This worked fine up until recently.
Apparently there is some bug, Stravant would know more.
Something that was changed in the last week anyway.
[quote] This worked fine up until recently.
Apparently there is some bug, Stravant would know more.
Something that was changed in the last week anyway. [/quote]
It’s been off and on, I know it’s related to the amount of particles in-use in a game, but I think that most modern computers are more than capable of handling simple particle effects like this.
I this in game or in studio or both?
Both
I’ve been having this since the dawn of Roblox particles.
It only happens in studio, but yea, the emission rate of all particle emitters drop dramatically when I have more than 1 particle emitter in my place.
Online works fine for me though, probably since you only need to do rendering then.
There is currently a new much better particle system being worked on for the engine to use internally, which will make things much better. I don’t know how soon you’ll see it but there is someone working on it.