I am trying to get parts to spawn in random places but I’m not sure if that’s possible. When I tested my script it was all spawning from the same place.
local RandomNumber = math.random(1,5000)
local RandomNumber2 = math.random(1,5000)
while true do
local new = Instance.new("Part")
new.Parent = game.Workspace
new.Position = Vector3.new(RandomNumber, 200, RandomNumber2)
new.BrickColor = BrickColor.new("Cyan")
new.Name = "Thing"
wait()
end
Assuming that the code you provided in the original post is everything in that script, the RandomNumber
variables are initialized as soon as the script starts running and are never assigned a new value.
If you include the RandomNumber
variables within the loop, it’ll generate new values every iteration.
Example:
while true do
local RandomNumber = math.random(1,5000)
local RandomNumber2 = math.random(1,5000)
local new = Instance.new("Part")
new.Parent = game.Workspace
new.Position = Vector3.new(RandomNumber, 200, RandomNumber2)
-- Continue
1 Like
Put the Random variables inside while loop
Wow, I can’t believe I missed that, thanks for the help!
1 Like
This is an obvious question to an obvious answer. Also you need to generate the number within the loop. ALSO adding into @renealbert12345’s answer, you should use a RandomObject
, which is created as Random.new()
.
local RANDOM = Random.new()
while true do
local randomX = RANDOM:NextNumber(...)
local randomZ = RANDOM:NextNumber(...)
end