GregTame
(GregTame)
#1
I’m trying to add a bit of color variance to some trees,
I figured this would be as easy as
Tree.Color=Tree.Color+Color3.new(math.random(-20,20)/200,math.random(-20,20)/200,math.random(-20,20)/200)
but no, that’s forbidden

because apparently both Part.BrickColor.Color and Part.Color return UserData values, and not Color3?
how would i go about slightly randomizing the color of the trees, just by 3 or 4 RGB increments apiece?
Wyzloc
(Wyzloc)
#2
Maybe you could do something like this;
Tree.Color = Tree.Color+Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
Color3 doesn’t work with addition like that.
Instead you have to manually add the components.
local function addColors(c1,c2)
return Color3.new(c1.R+c2.R,c1.G+c2.G,c1.B+c2.B)
end
A Color3 is a userdata.
print(type(Color3.new()))
--> userdata
7 Likes
GregTame
(GregTame)
#4
Yikes, darn…
Ok, off to #platform-feedback:engine-features!
thanks for the script tho, it worked a treat!