Arm Rotation is different from the Created Animation when played in Game

  1. What do you want to achieve? Keep it simple and clear!
  • I want to properly play/use the animation I have created to my Character.
  1. What is the issue? Include screenshots / videos if possible!
  • The arm rotation is different from the Animation I created. I’m currently trying to create a simple hanging (hang to a pole or any part) animation.

Here’s the sample video of the Animation when played in the Animation Editor:


You will also see the exact X, Y, and Z rotation of the LeftUpperArm at the end of the video.

Now, here’s a sample video when I used the animation with my Character in game:


You will see, that the Left Arm of the character is not the same with the Animation at the top.

If needed, here’s the simple script that I used to trigger the animation when the ProximityPrompt is triggered:

local Trigger : ProximityPrompt = Pole:WaitForChild("Trigger")
local HangingAnimation = Instance.new("Animation")
HangingAnimation.AnimationId = "http://www.roblox.com/asset/?id=93393288319648"

Trigger.Triggered:Connect(function(player: Player)
    local character = player.Character or player.CharacterAdded:Wait()
    if not character then return end

    local humanoid = character:FindFirstChildWhichIsA("Humanoid")
    local animator : Animator = humanoid:WaitForChild("Animator")

    local hangingAnimTrack = animator:LoadAnimation(HangingAnimation)
    if hangingAnimTrack then
        hangingAnimTrack:Play()
    end
end)
  1. What solutions have you tried so far?
  • I have tried setting the X rotation to 180 in all keyframes, -180, redo the whole animation.
  • I did also tried to search if someone already encounter this problem but can’t seem to find one.
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Have you set your animation priority? If your animation’s priority is on core or another low value then that could be the issue

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Yup, looks like that’s the issue. Thank you so much!

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