Tldr: Want tof find a way to make players model the exact same as a r15 model, or at least a way to make the armor fit on the playre like it does on the dummy
I have to use a custom script in serverscript to make the player have the default r15 model, but that model behaves differently for some reason when it comes to armor. It looks a little bigger because the armor clips for some reason i dont even know. Tried to model a custom armor piece and make each piece big as possible but i couldnt do that without making it look messy.
I weld each piece withtin the model itself to its respective part of the players character using this
if not player.Character then return end
local ss = game:GetService("ServerStorage")
local FoundModel = ss.ArmorModels:FindFirstChild(Model)
if not Model then print("Could not find armor model,",Model) return end
local ArmorPieceClone = FoundModel:Clone()
ArmorPieceClone.Parent = player.Character
for i, partModel :Model in ArmorPieceClone:GetChildren() do
local BodyPart :BasePart = player.Character:FindFirstChild(partModel.Name)
if BodyPart then
--partModel.PrimaryPart.CFrame = BodyPart.CFrame
local weld = Instance.new("Weld")
weld.Parent = BodyPart
weld.Part0 = BodyPart
weld.Part1 = partModel.PrimaryPart
else
end
end
here is the script which forces base r15 model
Blocky Script:
local Players = game.Players
function PlayerJoined(Player)
local function RemoveMeshes(Character)
local Humanoid = Character:WaitForChild("Humanoid")
wait()
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end
Player.CharacterAdded:Connect(RemoveMeshes)
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAppearanceLoaded:Connect(function(char)
local Humanoid = char.Humanoid
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end)
end)


