Arms follow mouse

I’m trying to make the arms of character follow mouse (R6)
i search some tutorials but only show for clients and in a fps then you can see the bullets going looks kinda goofy, anyone know how make it for all server? like criminality and other games whit this feature

You can just send the data to the server and a server script will do all the work, or you can do the work on the client with a local script and send the CFrames to the server. You can use RunService.Stepped to control when you send your data.

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While that works, is firing a RemoteEvent every 1/10th sec. really a good idea? Sounds extremely expensive.

@/OP: this is a question I can’t fully solve myself either. My suggestion would be to check out the new IKControl instance, allegedly the motion will replicate to other clients.

IKControl | Roblox Creator Documentation

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I can’t say that it’s a good idea, but it’s not exactly a bad idea. Realistically you’re only sending a couple kilobytes to the server every time you fire it, and most connections would have enough spare bandwidth nowadays. I’m not a network engineer though.
¯\_(ツ)_/¯

how i can set the mouse Y position like target and in R6 what gonna be the “EndEffector” and "ChainRoot "?