Arms not flinging? R6 Ragdoll System

I’m trying to make my combat system have a ragdoll function on the last hit, though I am having trouble with the ragdoll.

It basically works its just that the arms don’t move when they’re meant to fling, which is visually really bad, I just need some help on how to get them working. I’ve been stuck on this for a few weeks and want to get it sorted.

I have tried a lot of things so far like using HingeConstraints instead but nothing just seems to work for me.

Here is what I have so far: (After the wait is just the joints getting destroyed so you can just ignore them)

  • Note that this is a server sided version for NPCs (im having the same problem with players though)
		Humanoid.AutoRotate = false
		Humanoid.BreakJointsOnDeath = false
		Humanoid.RequiresNeck = false
		Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
	
	for _, v in pairs(VictimChar:GetDescendants()) do  --ragdoll
		if v:IsA("Motor6D") then
				v.Enabled = false
				local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
				a0.CFrame = v.C0
				a1.CFrame = v.C1
				a0.Parent = v.Part0
				a1.Parent = v.Part1
				a0.Name = "A0 - "..v.Name
				a1.Name = "A1 - "..v.Name

				local b = Instance.new("BallSocketConstraint")
				b.Attachment0 = a0
				b.Attachment1 = a1
				b.Parent = v.Part0
				b.Name = "BallSocket - "..v.Name
			end
	end
	
	wait(Time)
	
		Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
		Humanoid.BreakJointsOnDeath = true
		Humanoid.RequiresNeck = true
		Humanoid.AutoRotate = true

	for _,v in pairs(VictimChar:GetDescendants()) do  --unragdoll
		if v:IsA('Motor6D') then
			v.Enabled = true
		end
		if v.Name == 'BallSocketConstraint' then
			v:Destroy()
		end
		if v.Name == 'Attachment' then
			v:Destroy()
		end
	end

1 Like

did you find any solutions? im having the same issue too.

For that specific code back then I don’t think I reached a solution, but I did eventually get another working ragdoll system

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.