Setup phase changes:
- Gate sizes have been significantly shrinked. It’s now possible to prepare structures much closer to the objectives
- Gates are no longer transparent
- All players (except blues in A/D) are respawned once setup phase ends
Improvements:
- Middle points on Islands are now placed higher, so hey can be equally viewed by both teams
- Point A on Anticbridge A/D has been moved to the corridor in the final building
- Point A on Shoreline Siege A/D has been moved sligtly forward
- Reworked the area around points A and B on Wideway A/D
- Backend script initialization has been made more flexible to improve future developement
Balance changes:
- SVD ammo changed from 5/35 to 5/20
Fixes:
- Fixed a rare race condition in the spawning system which caused players to respawn in the same place
- Fixed missing setup tents on Islands
- Fixed default block amount being invalidly split in 3 after setup ends