ArmsOfSolitaire Update BETA 3.3.0 Changelog

Control point improvements:

  • Added sound effects
  • Capture areas are now vastly bigger and they can be customized to any size
  • Capture speed per additional person reduced from 1 to 0.5 (ex. 5 players = 3 instead of 5 capture speed)
  • Points now go through 2 phases: Neutralization and Capture. You first neutralize enemy’s capture progress and then you gain capture progress of your own
  • Superior numbers mechanic - you need to have more men on the control point to gain the upper hand and start capturing it
  • New animated capture preview
  • New capture times (1 person): A/D = 40s/40s and 20s/20s, DOM = 20s/20s, KOTH = 30s/30s
  • Fixed capture bars not being clipped by the rounded corners
  • Removed the blocking mechanic
  • Removed glass floor

Map changes:

  • Setup gates have been resized to 10 block thickness and are now semi-transparent
  • Updated and reduced spam of spawn positions on most maps
  • Removed prebuilt corner walls around control points
  • TerrainVoids representing WaterBottoms have been renamed to WaterBottomVoids
  • Fixed material and color of all WaterBottomVoids to match WaterBottoms
  • Changed CTF flag positions on AceTown, Anticbridge, Arch Conquest, Bridgefield, Blackn’White, Oasis, Snowway and Wideway
  • Added DOM variants to Bridgefield, Diamondway, Hallway, Snowway and Wideway
  • Changed DOM control point positions on Arch Conquest and Desert Pyramids
  • Overhauled DOM variants on Anticbridge and Frontlines
  • Enlarged middle control point areas on Hallway, Snowway and Wideway
    a) Anticbridge
  • Replaced support pillars with full terrain on blue team’s side on A/D variant
    b) Blackn’White
  • Fixed missing piece on one of the highest pillars
    c) Bridgefield
  • Lowered overall map height by 15 blocks
  • Added mountains on the sides
  • Removed surface dirt color from the walls
  • Overhauled blue A spawn on A/D
    d) Cheri
  • Fixed floating trees
  • Fixed missing setup gates on the sides, no longer letting players get through
    e) Desert Pyramids
  • Integrated the A/D variant into the Standard variant, lowering server’s memory usage
  • Fixed setup gates being sunk into the BottomTerrain, no longer allowing players to build over it
    f) Frontlines
  • Lowered terrain height
  • Fixed WaterBottoms being named WatterBottom
    g) Hallway
  • Area between A and B on A/D variant has been turned into stairs
    h) Hills
  • Revamped spawns around C and moved setup gate on A/D variant
    i) Rivercross
  • Moved back the middle bridge sandbags on the green side to match the blue side sandbags
    j) Wideway
  • Areas around A and B on A/D variant has been sligtly altered

Rank changes:

  • Rank XP requirements have been doubled
  • Ranks will be adjusted to the new requirements

Reward system changes:

  • Base cash multiplier has been reduced from x2 to x1.5
  • Added basic sound effect for certain rewards (Assist and CaptureProgress for now)
  • Sounds are now throttled to reduce volume spikes
  • Refactored most of the code for easy reward chaining
    a) Damage
  • Damage cash reward now uses the base cash multiplier
  • Hardcore weapon kills retain the x2 cash multiplier
    b) Control point capture
  • Capture progress reward is now based on percentage captured (ex. 25 points per 8.33% == 300 points per bar), instead of time based (5 points per second)
  • Added a neutralization reward for neutralizing a control point (200 points on A/D, 100 points on DOM and KOTH)
  • A/D capture reward reduced from 300 to 200 points
  • KOTH capture reward reduced from 300 points to 100 points
    c) Control point defense:
  • Removed blocking rewards
  • Added 50 points bonus for killing a player standing on a friendly point
  • Added 25 points bonus for assisting in a kill of a player standing on a friendly point
    d) CTF
  • Flag stolen reward increased from 300 to 500
  • Flag captured reward increased from 500 to 1000
  • Team captured flag reward increased from 50 to 200

Weapon changes:

  • Brought back block inspect animation
  • Brought back inspect animation spam

Block placing changes:

  • It is no longer possible to place blocks while placing a line.
  • Made block line player detection stricter.
  • Block line will be cut short at an obstacle
  • Client blocks no longer fuse to avoid fusion removals
  • Cleaned up code

Chat changes:

  • Migrated to TextChatService API.
  • Added multi-line support
  • Added emoji and command auto-completion support
  • Added ScrollingTextBox support
  • Added support for CanUserChatAsync and CanUsersDirectChatAsync
  • Most text mixing is now done on client
  • Improved rich text filtering
  • All system messages are now temporary
  • Mainmenu chat no longer scrolls horizontaly
  • Unread messages counter is now updated when a message dissapears
  • Slightly redesigned gameplay chat and added autosizing
  • Added a notification when a console command is used
  • Changed appearance of TIP and /warn messages

Indicators improvements:

  • Refactored most of the code
  • Setup tent indicators will no longer be shown on screen’s sides

Input improvements:

  • Refactored most of the code

Command console changes:

  • Added command history. Click Up and Down arrow when the command prompt is empty to reuse previous commands.
  • Added debug_capturezones to view control point capture zones. Can be used by private server owners.
  • Renamed “cl_debugspread” to “debug_weaponspread”
  • Private server owners can now use “debug_weaponspread”
  • Renamed “shoutout” to “broadcast”
  • “broadcast” now shows a popup message instead of chat message
  • ScrollingTextBox now adjusts to cursor position
  • All output text now shows up in the console
  • Improved size manipulation

General improvements:

  • Added kill parts into setup gates, killing players trying to glitch through
  • Capturing control points or picking up flags is no longer possible during setup phase
  • Explosion warnings will now be shown even when you’re behind a wall
  • Moved killfeed slightly down and changed the feeding direction
  • Removed the useless top left core gui chat button
  • Improved auto translation by disabling AutoLocalize in certain gui elements
  • Dev products are now shown in the game’s store page

Technical improvements:

  • Improved Signal typecking
  • Updated ControlPoint, Flag and Tent to new class systems
  • Implemented header files to improve coding experience
  • Replaced CustomTypes module with dedicated typing modules
  • Lighting has been brought back to represent the “Voxel” technology and improve performance. This was previously changed due to automatic changes done in Unified Lighting update.
  • Removed chat log reloading feature
  • Robux prices are now dynamic

Fixes:

  • Fixed inputs being reset too early for Linux Sober users causing them to not be able to move their camera (Thanks vozoid for testing)
  • Fixed gamemode logic positions not being snapped to grid when they’re rotated
  • Fixed a memory leak caused by block gravity where tables using Instances as keys are not cleared
  • Fixed spawn force fields not going away when tip topping
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