For those of you who haven’t seen the magic of Arseny’s (zeuxcg) terrain tech demo during the October Bloxcast here is the video link.
Demo starts at 15:16
https://www.youtube.com/watch?v=pV-wnzkyQdA
With that fresh in your minds I would like to propose some features, feel free to suggest your own features in the replies.
Wanted Features
[ul]
[li]Like CSG, The terrain should be carvable with blocks turned into TerrainNegates and TerrainAdditions. Basically say I want to build a road made of parts on top of this terrain. The first thing I would do is rotate a part to the desired grade and then turn the part into a TerrainNegation and flatten the terrain to that slope. The part would flatten the terrain and then I could build my road on the slope.[/li]
[li]The textures with the terrain should be set to a texture similar to the materials in the roblox parts, however the textures should also be changeable in the Terrain property. Say I want to replace the grass material, I would get a tillable grass texture uploaded to roblox and paste the asset id in the grass section of the ‘Terrain’ Property.[/li]
[/ul]
Here are some things we should talk about:
[ul]
[li]Studio Tools[/li]
[li]Plugins[/li]
[li]Generating[/li]
[li]Manual Shaping[/li]
[li]Texturing[/li]
[li]Shapes[/li]
[li]etc…[/li]
[/ul]
This post would fit in either Studio Features or Client Features.