Arseny's Terrain and Wanted Features

For those of you who haven’t seen the magic of Arseny’s (zeuxcg) terrain tech demo during the October Bloxcast here is the video link.

With that fresh in your minds I would like to propose some features, feel free to suggest your own features in the replies.

Wanted Features

[ul]
[li]Like CSG, The terrain should be carvable with blocks turned into TerrainNegates and TerrainAdditions. Basically say I want to build a road made of parts on top of this terrain. The first thing I would do is rotate a part to the desired grade and then turn the part into a TerrainNegation and flatten the terrain to that slope. The part would flatten the terrain and then I could build my road on the slope.[/li]

[li]The textures with the terrain should be set to a texture similar to the materials in the roblox parts, however the textures should also be changeable in the Terrain property. Say I want to replace the grass material, I would get a tillable grass texture uploaded to roblox and paste the asset id in the grass section of the ‘Terrain’ Property.[/li]
[/ul]

Here are some things we should talk about:
[ul]
[li]Studio Tools[/li]
[li]Plugins[/li]
[li]Generating[/li]
[li]Manual Shaping[/li]
[li]Texturing[/li]
[li]Shapes[/li]
[li]etc…[/li]
[/ul]

This post would fit in either Studio Features or Client Features.

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At 33:08: “Shut up and take my house” :swag:

The idea of TerrainNegations sounds kinda hard to do with ones so rounded like grass. As for materials, I kinda think terrain needs to look different from our standard materials.

After playing with the new terrain for a bit, I wanted to bump this to get it going. Here is a couple of links that show a car on it:
TheAmazemanDriving
SimbuilderDriving
Click Here for Clonetrooper1019 messing around with the very early tools.

This thread should be used as a way of getting features we want to Roblox.

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