Art of Elements - Update Logs

This is where all the detailed update logs of “Art of Elements” will be posted & updated.
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Update History

Update 5

Release Date: Invalid date

[ELEMENTS]:

  • Aqua (Water)

    • Torpedo (Ground Variant)
      • Damage: 8
      • Lifetime: 2s
      • Speed: 130
      • Cast Speed: 1.15s
      • Cooldown: 0.5s & 1.25s
    • Torpedo (Air Variant)
      • Damage: 8
      • Lifetime: 2s
      • Speed: 155
      • Cast Speed: 1.2s
      • Cooldown: 0.75s
    • Aqua Bomb
      • Damage: 15
      • Cast Speed: 1s
      • Cooldown: 8s
    • Water Whip (Ground Variant)
      • Damage: 10
      • Cast Speed: 1.15s
      • Cooldown: 6s
    • Water Whip (AirVariant)
      • Damage: 12
      • Cast Speed: 1.15s
      • Cooldown: 8s
    • Ripple
      • Damage: 8
      • Lifetime: 1.62s
      • Cast Speed: 1.15s
      • Cooldown: 7s
    • Aqua Wave
      • Damage: 10
      • Lifetime: 2s
      • Speed: 38
      • Cast Speed: 1s
      • Cooldown: 7s
    • Aqua Wall
      • Lifetime: 5s
      • Cast Speed: 1.15s
      • Cooldown: 8s

[UPDATES/CHANGES]:

  • Projectile System Overhaul
    • More Efficient & Accurate

[BUG FIXES]:

  • Fixed certain issues regarding Hitboxes, mainly with Earth/Terra
Update 4.17

Release Date: Invalid date

  • Added the ability to use Freecam in Private Servers
    To enable freecam press both LeftShift and P

Camera Positioning:

WASD / UHJK / Thumbstick1 to move camera forward, left, backward, right
MouseButton2 / Thumbstick2 to rotate camera (full 360 degree rotation in all axes)
Q, E / Y, I / L2, R2 to to move camera up, down
Z, C / L1, R1 to tilt camera left, right (double-tap Z,C,L1,R1 to reset to 0 degree tilt)
Down, Up / DpadDown, DpadUp to adjust movement speed
Left, Right / DpadLeft, DpadRight to adjust zoom speed
, and . to adjust tilt speed

Smoothness:

[ , ] - movement
; , '- panningV,B- zoomN,M` - tilt

Depth Of Field:

\ - toggle
Shift and [ or ] : Increase/Decrease FarIntensity
Ctrl and [ or ] : Increase/Decrease NearIntensity
- or + : Increase/Decrease FocusDistance
Shift and - or + : Increase/Decrease InFocusRadius

Player Lock:

(this setting centers focus around a selected player)
/ - toggle
R, T - cycle between players

Update 4.16

Release Date: Invalid date

  • Fixed some exploits in Art of Elements & some other unimportant changes
Update 4.15

Release Date: Invalid date

[UPDATES/CHANGES]:

  • Added Blue Flame toggle, type /blueflame in the chat (Will be updated in the future)

[OTHER/UNRELATED/MISC]:

  • Improved DataStore
Update 4.1

Release Date: 2025-10-24T13:50:00Z

[ELEMENTS]:

  • Terra (Earth)

    • Adjusted Cooldowns:
      • Earth Wall: 4s → 3.5s
      • Earth Chunk: 0.8s → 0.7s
  • Aero (Air)

    • Adjusted Abilities:
      • Merged “Tempest” into “Vortex” as Jump Variant

[PHENOMENONS]:

  • Severely increased Blue Flame phenomenon chance for regular users

[UPDATES/CHANGES]:

  • Updated Fire Spin’s ability on the back-end
  • Abilities with no functionality will no longer show up as “empty” slots to avoid confusion

[OTHER/UNRELATED/MISC]:

  • Updated Back-End Security
  • Small Networking improvements

[BUG FIXES]:

  • Fixed an issue with the SoundPlayer
  • Fixed issues with certain Effects where they turned out square
Update 4

Release Date: 2025-10-04T16:00:00Z

[ELEMENTS]:

  • Terra (Earth)

    • Adjusted Cooldowns:

      • Earth Trail: 10s → 15s
      • Earth Wall: 2.5s → 4s
      • Earth Chunk: 0.5s → 0.8s
      • Earth Catapult: 6s → 5s
    • Adjusted Damage:

      • Earth Rock: 10 → 8
      • Earth Wall: 10 → 8
      • Earth Chunk: 10 → 5
      • Earth Trail: 15 → 12
    • Adjusted Projectile LifeTime:

      • Earth Rock: 1s → 1.25s
      • Earth Wall: 1.5s → 1.25s
  • Flame (Fire)

    • Adjusted Casting Speed:

      • Fire Spin: 1 → 1.25
    • Adjusted Cooldowns:

      • Fire Blast: 0.75s & 1.75s → 1s & 1.75s
      • Heat Slice (Ground): 1s & 2.5s → 1.25s & 2.5s
      • Heat Slice (Air): 7.5s → 8s
      • Heat Slash: 2.5s → 5s
    • Adjusted Damage:

      • Fire Blast: 10 → 8
      • Heat Slice (Ground): 12 → 8
      • Fire Explosion: 15 → 10
      • Fire Spin: 12 → 10
      • Heat Slash: 12 → 10
      • Glory Kick: 9 → 10
    • Adjusted Projectile Speed:

      • Heat Slash: 125 → 140
      • Glory Kick: 55 → 80
    • Adjusted Projectile LifeTime:

      • Heat Slice: 2s → 1.25s
      • Heat Slash: 2s → 1.25s
  • Aero (Air)

    • New Moves:

      • Air Vortex: (Area of Effect)

        • Duration: 1s
        • Range: 30
        • Damage: 9
        • Cooldown: 10s
      • Tempest: (Area of Effect)

        • Duration: 2s
        • Range: 20
        • Damage: 7
        • Cooldown: 15s
    • Adjusted Cooldowns:

      • Air Blast: 0.5s & 1.4s → 0.6s & 1.75s
      • Air Beam: 1.5s → 2s
      • Air Slash: 2.25s → 3s
    • Adjusted Damage:

      • Air Blast: 5 → 6
      • Air Beam: 8 → 9
    • Adjusted Projectile Speed:

      • Air Blast: 130 → 140
      • Air Beam: 125 → 130 (+25 when boosted)
      • Air Slash: 130 → 135
    • Adjusted Projectile Speed:

      • Air Blast: 0.75s → 1s
      • Air Beam: 0.75s → 1s
      • Air Slash: 0.6s → 1s

[PHENOMENONS]:

  • Regular Flame users have a 0.001% chance of turning orange flames into blue flames for 5 seconds

[UPDATES/CHANGES]:

  • Adjusted Internal Cooldown: 0.2s → 0.15s
  • Increased server size from 10 → 16
  • Map Update + Autumn/Fall Themed
  • Adjusted Sound Volumes
  • Adjusted the time it takes to regenerate the barrels from 45s → 30s
  • Earth Wall now only starts the cooldown after the wall is destroyed
  • New Input Detection System
  • Reworked Mobile Controls + UI
  • Adjusted Fire Spin’s activation time
  • Terra users no longer need to stand on bendable material to use Rock Lift as long as the Material next to them is bendable
  • Reduced Immunity Time Damage from 0.5s → 0.3s

[OTHER/UNRELATED/MISC]:

  • Updated DataStore
  • Code Maintenance, Optimizations & Security Improvements

[BUG FIXES]:

  • Fixed an issue where the Rank & Kills were displayed wrong
  • Fixed an issue where the Rank Achievements would not award previous milestones
  • Fixed an issue where Players with Forcefield would get affected by Abilities
Update 3.25

Release Date: 2025-09-20T16:00:00Z

[ELEMENTS]:

  • Terra (Earth):
    • Adjusted Speed:
      • Lift Rock: 1.4 → 1.6
      • Throw Rock/Wall: 1.4 & 1.5 → 1.7 & 1.8
      • Earth Wall: 1.15 → 1.35
      • Earth Chunk: 1.25 → 1.5
      • Earth Trail: 1 → 1.25
  • Flame (Fire):
    • Adjusted Damage:
      • Heat Slice (Air): 15 → 10
      • Glory Kick: 12 → 9
  • Aero (Air):
    • Added Air Variant for “Air Beam”
    • Increased Dodge Cooldown from 1s → 1.5s
    • Adjusted Projectile Life Time:
      • Air Blast: 1.5s → 0.75s
      • Air Beam: 1.5s → 0.75s
      • Air Slash: 1.5s → 0.6s
    • Adjusted Cooldowns:
      • Air Blast: 0.75s & 1.25s → 0.5s & 1.4s
      • Air Beam: 1.25s → 1.5s
      • Air Slash: 2.5s → 2.25s

[UPDATES/CHANGES]:

  • Reduced Internal Cooldown from 0.3s → 0.2s
  • Added new Achievements:
    • Expert
      • Reach 250 kills in the Battlegrounds Gamemode
    • Noble
      • Reach 500 kills in the Battlegrounds Gamemode
    • Legend
      • Reach 1000 kills in the Battlegrounds Gamemode
    • Myth
      • Reach 1500 kills in the Battlegrounds Gamemode
      • Temporarily removed due to bugs giving out the badge to everyone who joined
  • Reduced Health regeneration from 25 → 15
  • Added Shop

[OTHER/UNRELATED/MISC]:

  • Forced camera mode to “Classic” to prevent any issues with shiftlock
  • Added “Right Control” as an option to be used to toggle shiftlock
  • Code Maintenance
    • Fixed certain issues/errors
    • Better cleanup for memory
    • Slight/Moderate performance improvements

[BUG FIXES]:

  • Fixed an issue where Heat Slice’s Air variant would launch you upwards after landing
  • Fixed an issue where Players can glitch outside the map barriers
  • Fixed an issue where certain Projectiles were in the wrong rules
  • Fixed an issue where Earth Wall would float upwards or downwards in the Air
  • Fixed an issue with Earth Catapult that would cause an infinite cooldown
  • Fixed Terra (Earth) users being able to earth bend on Roof Tiles
  • Fixed an issue where Earth Catapult wouldn’t shoot you upwards if standing still
Update 3

Release Date: 2025-09-13T16:00:00Z

[ELEMENTS]:

  • Aero (Air):
    • Unique dodge Effects & Animations + Increased Speed
    • Air Blast:
      • Speed: 130
      • Life Time: 1.5s
      • Damage: 5
      • Cooldown: 0.75s & 1.25s
    • Air Beam:
      • Speed: 125
      • Life Time: 1.5s
      • Damage: 8
      • Cooldown: 1.75s
    • Air Slash:
      • Speed: 130
      • Life Time: 1.5s
      • Damage: 10
      • Cooldown: 2.5s
    • More Abilities next update!

[IMPROVEMENTS]:

  • Added Support for Head Packages & Dynamic Heads
  • Added Combat Stances (Idle)
    • Each Element will have their own unique stance in the future
  • Added Weather
    • Clear
    • Rain
  • Increased Heat Slice (Air)'s speed from 60 → 70
  • Increased Immunity Time when Dodging from 0.25s → 0.4s
  • Projectile rework to use Actors and Multi-Threading
    • Collision is also rewritten and on it’s own thread
  • Flame Projectiles can now set Barrels on fire
    • Blue Flame users will set barrels on fire with blue flames instead of orange
  • Projectiles of certain classes can now withstand other Projectiles (or are equal to each other)
  • Improved Blue Flame’s colors
    • Custom Sounds are planned for Players who have Blue Flames
  • Reduced some of the network load for Players
    • Can now only see Immune Highlight when near the Player
    • Damage Highlight only shows between the Player being hit and the person who got hit
  • Removed the requirement for Players to enable shift lock in their Game Settings. Pressing Left Ctrl, Y or Triangle will put you in shift lock automatically.
    • Increased the shift lock height to 1.5
  • Adjusted Projectile lifetimes
    • [TERRA]
      • Throw Rock: 2s → 1s
      • Earth Wall: 5s → 15s
      • Earth Chunk: 5s → 1s
      • Earth Trail: 3.5s → 2.5s
    • [FLAME]
      • All: 3s → 2s
  • Adjusted Projectile speeds
    • [TERRA]
      • Throw Rock: 150 → 175
      • Throw Wall: 100 → 125
      • Earth Chunk: 150 → 175
    • [FLAME]
      • Fire Blast: 100 → 125
      • Heat Slice: 100 → 125
      • Fire Spin: 100 → 125
      • Heat Slash: 100 → 125
      • Glory Kick: 45 → 55
  • Adjusted Cooldowns
    • [TERRA]
      • Lift Rock: 1.5s → 1.25s
      • Lift Wall: 3s → 2.5s
      • Throw Rock: 0.75s → 1.25s
      • Earth Chunk: 1s → 0.5s
      • Earth Catapult: 7s → 6s
    • [FLAME]
      • Fire Blast: 0.6s & 1s → 0.75s & 1.75s
      • Heat Slice: 0.6s & 2s → 1s & 2.5s
      • Heat Slash: 2s → 2.5s
  • Adjusted Area of Effect ranges
    • [FLAME]
      • Fire Explosion & Heat Slice (Air): 25 → 30

[BUG FIXES]:

  • Fixed an issue where Terra (Earth) users would get “soft locked”
  • Fixed an issue where Terra (Earth) users could not bend on certain Materials
  • Fixed an issue where Terra (Earth) users could not bend on the outside area
  • Fixed an issue where Health Regen was not working properly
  • Fixed an issue where certain abilities reward their kills wrong
  • Fixed an issue where the 2nd part of Heat Slice’s air variant activates immediately
  • Fixed an issue where Fire Spin’s Projectile would fly upwards
  • Fixed an issue where certain Projectiles don’t face the correct direction
  • Fixed an issue where Earth Trail would get the color of a Player/NPC or Barrels/Destroyable objects
  • Fixed an issue where with Earth Chunk’s cooldown started early
  • Fixed an issue where the requirement for a Rank/Achievement was mismatched
  • Fixed an issue where the Field of View wasn’t correctly reset
  • Fixed an issue where if you die and keep the Inventory Gui open it would stay on your screen
  • Fixed an issue where you could throw a rock while it was still in the ground
Update 2

Release Date: 2025-08-30T16:00:00Z

[GAMEPASSES]:

[IMPROVEMENTS]:

  • Added Destruction on Barrels
    • Barrels can be set on fire by using Flame’s Area of Effect Abilities (Will be able to do with Projectiles next update)
    • Barrels set on fire play different sounds
  • Added Achievements/Badges
  • Added better clean up when Player leaves the Experience
  • Added unique dodge for Flame users
    • When used in the Air will keep you off the ground
  • Added 25 Health Regeneration upon kill
  • New Flame Abilities:
    • Fire Explosion + Air Variant (Ability 2)
    • Heat Slash (Ability 3)
    • Glory Kick (Ability 4)
  • Abilities that have new VFX
    • Heat Slice (Air) + Impact
  • Abilities that have new SFX
    • Rock Lift
    • Rock Throw
    • Earth Chunk
    • Rock Projectile Impact
    • Earth Catapult
    • Heat Slice (Ground & Air)
    • Fire Spin
    • Fist Explosion (Ground & Air)
  • “Earth Wall” can be pushed with “Throw Rock”
  • Adjusted cooldowns:
    • Internal: 0.5 → 0.25
    • Lift Rock: 2 → 1.5
    • Lift Wall: 4 → 3
    • Throw Rock: 1 → 0.75
    • Earth Chunk: 1.5 → 1
    • Earth Trail: 15 → 10
    • Earth Catapult: 10 → 7
    • Heat Slice (Air): 10 → 7.5
    • Fire Blast 2: 3 → 2
    • Heat Slice 2: 6 → 3
  • Adjusted Animation Speeds:
    • Lift Rock: 1.3 → 1.4
    • Throw Rock (Ground): 1.3 → 1.4
    • Throw Rock (Air): 1.4 → 1.5
    • Fire Explosion: 1 → 1.15
    • Fire Blast (Ground): 1.15 → 1.3
    • Fire Blast (Air): 1.2 → 1.4
  • Reduced range on “Earth Catapult”
  • Made improvements to the Projectile System
  • Can disable screenshake effects by enabling “Reduce Motion” in Game Settings
  • Removed “Combat Mode” UI for PC & Console users
    • To enable ShiftLock make sure you have “Shift Lock Switch” ON in your Game Settings and press: Left Control / Y / Triangle to toggle modes.
  • Certain Abilities do no longer slow you down as much, or not at all
  • Adjusted SFX Volumes
  • Temporarily removed Day & Night cycle due to it being too dark

[BUG FIXES]:

  • Dodge Button on mobile should no longer overlap the jump button
  • Fixed immunity not working properly
    • Immunity lingers for a bit longer after recovering from stun to prevent infinite stuns
  • Fixed an issue with Footstep sounds being cloned infinitely in SoundService
  • Fixed some warning messages related to Element/Move Implementations
  • Fixed an issue where the default data wasn’t displayed on Leaderstats
  • Fixed an issue where if you used “Rock Lift” and “Earth Chunk” it would put you on a infinite cooldown
  • Fixed Craters spawning on Players
  • Fixed Craters being the wrong color
  • Fixed Projectiles colliding with Trees
  • Fixed an issue where users would be thrown into the ground when knockbacked
  • Fixed an issue with Heat Slice’s Air Variant not activating the 2nd part when you’re on the floor
  • Fixed an issue where if you Lift a rock on a non-earth material it would “softlock” you and put the ability on an infinite cooldown as well as slowing the Player down permanently
  • Removed Darius

Developer Notes:
Part of this update was already shipped in an Open Beta that happened on 2025-08-23T16:00:00Z

Update 1.5

Release Date: 2025-08-17T12:50:00Z

[IMPROVEMENTS]:

  • Raised the “Earth Chunk” spawn position
  • Raised “Fire Blast” spawn position
  • Disabled “Controls” in Topbar (Will be added soon)
  • Added “Update Log”

[BUG FIXES]:

  • Fixed not being able to swap Elements when you reset or die
Update 1

Release Date: 2025-08-16T21:05:00Z

[IMPROVEMENTS]:

  • Game overhaul + Optimizations
  • Added Mobile Support
  • Added the ability to swap Elements
  • Increased Lobby Size
  • New Element: Flame
    • Fire Blast (Base Ability 1)
    • Heat Slice (Base Ability 2)
    • Fire Spin (Ability 1)
Demo Release

Release Date: 2025-08-02T20:56:00Z

  • Release

Link References:
Discord
Group Link
Game Link

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