Asking about advanced parachute

Can i get reference or something how to make parachute but has player has full control of parachute, can move with w,a,s,d when on skydive and parachute

The physical part would be as simple as creating a Parachute object and attaching it to the player when they, presumably fall…
But I’m no modeller nor animator, so you’ll need to research this.

As for the functional side of falling with style, a good place to start lookinng at Body Movers and other physics based means of thrust to make your character fall slower.

One such mover is that of the BodyForce

local player = game.Players.LocalPlayer
local character = workspace:WaitForChild(player.Name)

local force = Instance.new("BodyForce")
force.Parent = character.PrimaryPart
force.Force = Vector3.new(0, character.PrimaryPart:GetMass() * workspace.Gravity / 2, 0)

However this will simply half your fall speed.
image

Experimenting attaching the above to a simple part in an empty workspace and see which provides a consistent fall speed that looks right.

Just to note on the Body objects, they simply require putting inside a part, like seen above.
However the LineForce and LinearVelocity and other Constraint based objects require Attachments within the part to connect the physics manipulators to the Part object.

As for user input, you can grab the Keyboard input from the player’s Mouse Object…

local player = game.Players.LocalPlayer
local character = workspace:WaitForChild(player.Name)
local mouse = player:GetMouse()

mouse.KeyDown:Connect(function(key)
	if (key == "w") then
		character.PrimaryPart.Velocity += Vector3.new(15,0,0)
	elseif (key == "s") then
	elseif (key == "a") then
	end
end)

(also note about the above, it is extremely generalized and will not work very well. I’m too tired right now to fully set you up, but there’s a start).