Hi there.
I’m hitting a serious roadblock and not sure if it’s due to how I’m using Roblox (and expecting it to work) or whether I’m doing something wrong.
Basically, I’m doing the following:
-
Create/Import a Model into Roblox Studio and then saving it to Roblox (using Save to Roblox…"). I make sure its owner is set to the group (that I’m the owner of) that owns the experience/place that I’m uploading from.
-
If I then use
game:GetService("InsertService").LoadAsset (<assetID>)
where the is the id of the uploaded model, it loads find. Yay! However… -
If another member of the group attempts to run the same script from the same experience, they get the dreaded “Asset is not trusted for this place” and the model does not load.
I’ve read various thread on this forum and figure that the two potential solutions are either:
- Make sure the development asset and the place are owned by the same group (which they are), or…
2., Make the asset public (which I don’t want to do).
Anyone else hitting this problem and come up with a solution (that isn’t to make the model public) or am I just using this system the way it was not intended?
Any help would be much appreciated.