Asset Theft and Major Protection Failures For UGC Emotes

Hello I’m Buzzark and I have been developing on Roblox since 2017, and as a Roblox developer I create 3d models, animations, rigs, and more. I have organized an amazing community of UGC creators, and I would like to speak on our behalf regarding the issues experienced following the release of UGC emotes. This post contains our genuine thoughts and emotions, no AI was used in this post in any way.

Since the launch of UGC emotes, I and many other animators on this platform have been experiencing rampant asset theft, countless 1:1 reuploads of our work, targeted attacks against our accounts, and various forms of harassment from those targeting our livelihoods. Despite reaching out to support, using the rights manager, and even submitting formal DMCA takedowns, the issue seems to be getting worse by the day. As of last week we have seen some infringing groups/users even reach verified status from stealing our work in addition to already pocketing thousands of dollars in stolen revenue.

We highlighted the three most important things for general audiences as the first three topics. The rest is organized by what topics lead into each other.

These are the following topics we will touch on in detail:

  • Who is affected?

  • The effects of stolen assets on the creator economy.

  • Users getting frustrated and upset from having to deal with refunds.

  • The lack of security to prevent emotes from being stolen and reuploaded.

  • Failure of the rights manager and how it unintentionally protects asset thieves.

  • The Roblox Formal DMCA process proving inconsistent and slow to act, most times giving the edge to infringers.

  • Coordinated attacks against creators and our creations.

  • Asset thieves and some of the ways they evade moderation and consequences.

  • Roblox giving verified badges to asset thieves.

  • Concluding words.

Who is affected?

Everyone. It would seem upon first glance that it would only be Roblox UGC creators who are affected by the overarching issue, however Roblox itself is being targeted as well. Emotes, regardless of who the original creator is, are being stolen and reuploaded. Asset thieves are not only infringing on the intellectual property of creators on the platform, but also brands that come to Roblox for licensed partnerships. There are reuploads of stolen work from all parts of the platform, whether it be experiences, brand partnerships, or individual creators, they are targeting all of us.

The effects of stolen assets on the Roblox economy.

Stolen assets have had a severe impact on the creator economy in numerous ways. I and many other creators have compared our graphs and noted when we each experienced reuploads of our assets, and there is a clear correlation between when reuploads are put up and when our sales decline. To combat this many creators are pricing their creations at the floor price, because if they do not then the reuploads will outsell the originals due to being cheaper. Due to the overwhelming amount of issues surrounding this update, many creators (myself included) have slowed down or stopped creating new emotes entirely. We do not want to deal with the theft, rights manager issues, and overall failure of the system that has not protected its creators. It has become genuinely risky to create new emotes since you will more than likely have your work stolen, and in addition to this if you try combatting it you could have your livelihood targeted. With some thieves now being Roblox verified as a result of their theft, they can and have killed sales for many original creations which they stole from. This is unacceptable for us creators.

Fig A1 : An emote made by Miratzui is extremely far down on bestselling

Fig A2 : My sales after my emote was taken down for only 12 hours

Users getting frustrated and upset from having to deal with refunds.

Whenever a stolen asset gets taken down, the item gets removed from the user’s inventory without clear explanation. For users this means that they lose out on an item they purchased not knowing it was stolen, and now they have to wait on a refund from Roblox which might take weeks. Across Roblox and social media a lot of people are complaining that they have lost the item and robux both, and are frustrated. With stolen assets being so rampant on the platform, with a large amount of emotes being stolen, this will inevitably lead to wide scale refunds and large amounts of frustration among the user base.

Fig B1 : users asking for refunds, usernames and profile pictures redacted for privacy reasons

The lack of security to prevent emotes from being stolen and reuploaded.

Currently when you upload and publish an emote to Roblox, the animation data becomes very easily accessible and downloadable. From here, asset thieves can download the animation and in a couple of steps easily upload the stolen animation under their own account or group. There does not seem to be any protections implemented to prevent theft and re-uploads, I want to avoid going into detail about the methodology to prevent further abuse, however if any staff members would like to message me I am willing to share these methods. Roblox does not check if animation data has already been uploaded before, with stolen assets able to be freely reuploaded. For reference @CAUTIONED has added a feature to his website that can identify stolen emotes and check for mirrored, rotated, and speed adjusted reuploads alongside providing a similarity score. He integrated this on the second day of UGC emotes being released, and it worked flawlessly upon release. I personally was able to detect 32 fully identical stolen reuploads of my emote using his tool.

Failure of the rights manager and how it unintentionally protects asset thieves.

The rights manager exists to protect us creators and our assets, however its mechanisms are instead granting asset thieves nearly full immunity from any repercussions. It is very easy to report stolen assets using the rights manager, however the success rate is very slim and incredibly inconsistent. For example, when submitting removal requests for reuploads of your work you will very often receive rejection messages stating that the stolen asset is not similar enough to your asset. Despite the stolen asset being literally identical to the original asset, as it is a 1 to 1 reupload, the rights manager will often deny your removal request. In addition to this, the rights manager limits you to how many times you can submit a removal request for an asset, after the limit is reached the stolen asset pretty much becomes immune to the rights manager and there is nothing you can do about it. An alarmingly large number of removal requests for identical reuploads fail, and many of us are now completely unable to take down our stolen assets due to the immunity the thieves have. These requests are not being looked into properly, because if they were then this issue would not be happening so frequently with identical reuploads. As a result of this, creators are left waiting for an option that often fails while losing a significant amount of revenue and algorithm growth.

Fig C1: A rejection reason one of our creators received when trying to take down a 1:1 identical reupload

Fig C2 : Another rejection reason one of our creators received when trying to take down a 1:1 identical reupload

Fig C3 : Submission requests failing after repeated attempts.

The Roblox Formal DMCA process proving to be inconsistent and slow to act, most times giving the edge to infringers.

Following the failure of the rights manager, many of us went the legal route and pursued formal DMCA takedown notices. Despite the Roblox DMCA guidelines stating that “Roblox must respond expeditiously to valid DMCA notices”, many of us are left waiting for multiple weeks for a response from a copyright agent.. During this period of limbo and when combined with the Rights Manager failing us, we’re often subject to losing out on major revenue, algorithm growth, and many other opportunities like growing our communities with potential customers. Us creators have been incredibly frustrated with the process and we have become demotivated and afraid to publish new creations to the marketplace because of this.

Coordinated attacks against creators and our creations.

Adding salt to the wound, quite a few of us have faced targeted attacks against our creations and livelihoods. On August 17 I was temporarily suspended and my emote was taken off sale due to a false DMCA takedown. Without warning, my creation and account were falsely taken down by a throwaway account with nothing uploaded or published, this account did not even have premium. Luckily the strike was removed and my emote was put back on sale, however by this point the damage was done. Like many others I know, my sales have not recovered and reuploads are outselling my creation. This doesn’t just impact our assets, but this targets our income and livelihoods as a whole because of the strike system. Once this type of asset theft happens, it’s nearly impossible for creators to recover their losses. There have been several well known creators who have also had this happen to them. As a result of the lack of protection for creators, it makes it possible for anyone to become a target under the current system. This means that anyone who has ever made UGC can become targeted for any reason allowing malicious actors to go after anyone’s livelihoods.

Asset thieves and some of the ways they evade moderation and consequences.

In the rare instances some of us have found success with the rights manager, the moderation action taken against the asset thieves has virtually no effect against them and their methodology. Groups are the main technique used to evade moderation, and the system grants them nearly full immunity. Asset thieves will have many uploader alt accounts they use to upload stolen assets, and their main account will be in the group to collect the robux without uploading anything. When an asset is taken down, moderation is only taken against the throwaway account used to upload it, while the group and main account remain completely untouched by moderation. From what we have seen, these reuploader groups are unaffected by moderation and our takedowns, all while they remain up and are continuously uploading more stolen assets from even more creators. Typically these groups will also have holder accounts for the owners, so if action were to be taken against these groups, the true main accounts of the thieves are able to completely avoid repercussions.

Roblox giving verified badges to asset thieves.

To add the biggest insult to injury, some of the people and groups stealing our work have even become Roblox verified. We are having a large amount of money stolen from us consistently. Our work is being stolen and reuploaded constantly.The rights manager is unintentionally protecting thieves all the while us creators are being targeted maliciously. We have asked and cried for help, and nothing is being done to resolve the situation. Now a month later, some of the people who have been stealing from us have gotten Roblox verified and can easily crush the sales of original creators because of it.

Concluding words.

Following the release of UGC emotes, many creators were incredibly excited to finally be able to make their own animations anyone can use. We really enjoyed the process of making the emotes we made and it goes to show how much creativity and talent is on this platform. Despite this it has ultimately introduced an immense amount of problems for so many creators in the space, and we have worked tirelessly to protect our work and creativity, ultimately to no avail. We love this platform, and we are frustrated by the roll out of UGC emotes due to all the issues mentioned here.

If the staff team would like to learn more I am happy to share key insights from various creators across the platform, including myself, as well as proposed solutions to help better the UGC system for everyone involved.

Sincerely,

Buzzark and many other creators on this platform.

70 Likes

These issues definitely need to be solved and prioritized before things get way more out of hand. We’re seeing this through every aisle of UGC.

It’s completely unacceptable that an asset that was quickly downloaded and re-uploaded can outsell the original creator because there aren’t sufficient protections in place to mitigate theft.

Discovering a copy of your item by complete chance and only then beginning the DMCA takedown process (which has already been shown to fail) is the absolute bare minimum and not a proper solution!

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The thing that bothers me so much throughout this entire situation is the thieves getting verified on Roblox from doing nothing but taking other people’s creations. As stated in the post, having that little badge will easily drive more sales towards that specific seller, simply because the general consensus of being verified had always been notability of the person / group. All it takes on Roblox is passing a certain threshold of sales just to get that little checkmark, with seemingly no manual verification whatsoever.

I personally was excited around the beginning of the UGC emotes program - I’ve always wondered what it would be like to have your own work listed on the catalog, and the possibility of seeing other people using said work. Now, any time I think about the UGC emotes program, it turns into a dreadful feeling. So many animators I know of have outright quit because of how easy it is to exploit the current system. Players across the platform are starting to get the general idea that cheap emotes will end up being banned later, while lowering your own emote’s pricing is truly the only verifiable method to combating stolen emotes. It’s turning into a lose/lose situation.

It’s gotten to the point where I worry more about dealing with stolen animations rather than feeling joy about the potential of seeing people using my work across the platform. I can’t feel excited about creating new things anymore.

I’m really hoping Roblox takes action; it’s not just emotes that are dealing with this issue, either.

11 Likes

I am Cautioned, I created a tool that scans the catalog for stolen emotes at https://blox.watch/emotecheck, which is used by many today. The way it works is it periodically scrapes emote IDs and fingerprints the animation using the data from the animated-thumbnail api. (it’s very similar to youtube’s contentid system from an engineering perspective) This process has made identifying stolen emotes straightforward. However, the issue of stolen emotes is becoming increasingly severe. Without this tool, creators would struggle to detect stolen emotes, especially when reuploaders change the names.

Several groups are reuploading emotes created by UGC creators and even some of Roblox’s original emotes, usually selling them at lower prices. Allowing this practice to continue risks damaging Roblox’s reputation with brand partners like YG Entertainment and JYP Entertainment. (group : Yukare - Roblox) There are at least 4 or 5 more groups just like this one reuploading Roblox’s official TWICE and BLACKPINK emotes. (OG Emotes - Roblox, Popbyte Creations - Roblox, Emotes Shop - Roblox, Emote Wrld - Roblox)

The incentive for these bad actors is that they can steal whatever emote they want and reupload them for the minimum price floor, and naturally, people will buy whatever is cheaper.

And these are just a few examples of Roblox’s emotes being stolen; it’s actually much worse for us UGC emote creators—some have nearly 20 reuploads of a singular emote, all earning revenue from stolen content.

To address this issue at the bare minimum, we need the agents handling Rights Manager requests to take animation data into account when considering claims. My friends have made many requests and gotten denied despite the animation being 100% the same. This also isn’t consistent at all; retrying using the animation IDs instead of the catalog IDs ends up being more effective in getting a claim to succeed. So why are we treating emotes differently from animations?

For a more robust solution, we should prevent or notify users of reuploaded content and make finding and claiming these easy. This shouldn’t be too hard to implement since my tool was created in under 2 days, and costs me nearly nothing to run.

Furthermore, Roblox must take action against all of those involved in these reupload groups instead of just banning the uploader account, usually these groups do this to prevent getting the owner or person with access to the funds from being banned, allowing them to get a verified checkmark and also make off with thousands of USD. This is an extreme oversight, the group owner’s should be held responsible and funds should be locked in the case of prevalent theft.

I hope Roblox can fix this issue soon.

Thank you.

19 Likes

the ugc emotes market is completely saturated with stolen work and low effort emotes which has made it hard for me to stand out unfortunately, i haven’t been making much out of it therefore i just feel like ugc emotes aren’t as reliable as UGC Accessories.

9 Likes

We should also receive refunds for deleted emotes. I haven’t received a message regarding a refund for the emotes that were deleted for me.

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Hello, my name is Robro, and I’ve been animating on Roblox for several years now. When UGC emotes were first released, I felt the system was a huge benefit to creators like myself. It opened up new opportunities and allowed us to share our original work with the community.

Unfortunately, over time the system has become overwhelmed with copied and stolen versions of emotes. Managing takedowns has become nearly impossible. Despite my best efforts, I’ve found the reporting system to be ineffective for a few key reasons:

  • Reporting limitations: You are only allowed three DMCA submissions, after which you’re permanently blocked from reporting further infringements. This makes it impossible to keep up with the sheer volume of reuploads.
  • Ineffective communication: The email support system takes days to respond, and when they do, it’s usually with an automated message dismissing the claim by stating the emotes “do not qualify for robust copyright protection.”
  • Lack of enforcement: Even with clear evidence, stolen emotes remain live for long periods of time, leaving creators with little recourse.

What would make a real difference is if there were an actual Roblox staff member (or a dedicated team) available to directly contact and explain your situation to. Having a point of contact who can hear creators out would make the process much easier, more transparent, and ultimately more fair. Right now, many of us are seeing a significant amount of our profit stolen, while Roblox itself continues to profit from the abundance of stolen content on the platform.

If Roblox has a DMCA system in place, then it should function as a real tool to protect creators, not as an automated roadblock. As creators, we need better support and a more reliable system to safeguard our work and ensure we are properly credited and compensated.

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Hello, I’m Luke and I’ve been creating on Roblox for the past 4 years.
I would like to share my experience with the UGC Emotes update and how I think roblox could fix some of the issues regarding the UGC Marketplace.

It all started when roblox first announced the update, at first I didn’t really care too much because I’m not an animator myself, and in fact I wasn’t planning to release any emote. Fast forward to the next day, august 8th, I get a really simple idea for an emote and I decide to upload it. It took the emote nearly 9 hours to get out of moderation, and I tought it was a good sign as a long wait time in moderation usually means that a real human is reviewing the assets submitted. My emote got out of moderation at about 9:30 PM, and I published it right before going to sleep. The morning after I find out that my emote blew up and got many sales, I was happy at first but not even a day later, the first 1:1 reupload was uploaded. Luckly the stolen emote didn’t get much traction because my emote was already priced at the lowest price allowed, but it kinda pissed me off because my emote has a really simple concept, and it wouldn’t take you more than a minute to remake it in your unique way. At first I wanted to copyright strike the copy, but I decided to not pursue any takedown action after I heard some stories from other UGC Creators, like buzzark or 7B6L that got their emotes deleted after the stealers sent a false DMCA takedown request to them. Since then, my emote got reuploaded nearly 10 more times, and all the copies are still available in the marketplace for everyone to buy.

These stealers rely on the fact that roblox’s takedown system is really unstable and that it can be abused and/or bypassed easily. They’re taking advantage of the lack of moderation to profit off our work. One of these thiefs even got Verified by roblox for selling stolen emotes.

Now, here are some solutions I think could help roblox to moderate the UGC catalog better:

  • Make an UGC Council to let creators be in close contact with the UGC Team, this would allow creators to send feedback to the UGC Team directly.
  • Add some sort of verification when an item is uploaded to see if it is a stolen asset. It would work by scanning the marketplace to see if there’s already an asset for sale that’s the same as the one the user is trying to upload, and if the system detects the item as a stolen asset, the upload should fail and the item shouldn’t even go in moderation.
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Adding onto this, there is also another huge oversight in the system that usually favors malicious actors because Roblox doesn’t utilize version history for models/experiences, see here: DMCA System has a giant flaw

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This problem affects not only emotes but all accessories created on Roblox. I agree with everything written here, but there’s another problem that hasn’t been mentioned here, and which I’ve unfortunately been encountering quite often lately. DMCA takedown often helps for a short time, because asset thieves send DMCA counter-notices, likely with false information, knowing full well that no one will sue them. If you don’t file a lawsuit, the DMCA agent will reinstate all stolen copies to the platform, and more and more asset thieves are using this method to avoid any negative consequences for their theft.

Imagine filing a lawsuit (for many creators, this will be on another continent) every time someone steals an asset from you. You’d have to pay a lawyer and court fees to file a lawsuit (which is a lot of money), and the lawsuit would never even reach its intended recipient because the information in the counter-notice is almost 100% false (especially since it includes the uploader’s, not the group owner’s data) and the asset thieves know perfectly well that no one will verify it, so they can write anything there (once, in the counter notice, I was given the address of the British Prime Minister’s office.). So no one would ever reimburse you for the legal costs. It would be a quick path to bankruptcy. However, if you do not file a lawsuit, the DMCA agent will restore all stolen copies to the platform, and more and more asset thieves use this method to avoid any negative consequences of theft.
In my opinion, when it comes to obvious issues (who stole from whom), the creator should receive help from Roblox, and only in truly controversial situations should the matter be resolved in a court.

Asset thieves destroy original creators over time. While original creators spend a lot of time and effort creating items and risk investing time and money in items that won’t sell much, asset thieves steal only the best sellers, confident that they’re uploading something to the group that will be liked and generate a lot of sales (and the situation described here occurs - that the groups selling copies get verified).

12 Likes

It’s funny how people think Roblox cares, let alone will fix an issue that’s been around for way over ten years.

It makes them HUGE money. They’ll never bother enabling duplicate checking for regular users even though the functionality is already there (see: uploading previously moderated content will be instant denied as it already knows it exists)

It’s funny how that doesn’t stop people from making feature requests asking for the issue to be fixed or for a proper solution to be provided. Why even make this response if you had absolutely nothing of value to add to the feature request?

2 Likes

Dude when I had a summer BBQ all of the people I was talking with (Who don’t even play Roblox) jumped straight to how poor their moderation is the moment I mentioned Roblox adding UGC emotes.

The public perception is so bad and even I knew it was gonna happen, that in less than 24 hours of release, I saw identical UGC emotes being stolen and sold by different users in the marketplace.

Honestly, if this is something you do not morally agree with, do not participate in this market.
I have sympathy for those getting burned for the first time if they did not know, but trying to go back into it thinking it’s going to be different is like going back into an abusive relationship, and you can’t help people who don’t want to help themselves.

Know your self worth, don’t allow yourself to be in a position where being abused is the status quo.

6 Likes

Yep thread has exist for weeks now and yet still no reply or update… as expected

4 Likes

I’ve had this happen to me. My emote called “Race Car” two people downloaded my emote through the website and changed tiny details and reuloaded them and made a lot of money off of it. I went to dmca them, and in return, roblox denied me and told me to contact a lawyer. I was shocked that they didn’t do anything when it was obvious they were the same. I feel i should contact a lawyer since I’ve made over 4k usd. Imagine what they’ve made from my asset…

3 Likes

thats all what roblox does when it comes to genuine issues, same with ugc and 2D classic assets being mass stolen everyday and stealers get away with it with a simple cpunter dmca regardless of upload dates or watermarks , it has affected my sales by 50% ever since my assets got mass stolen by 100 other groups , but does roblox care? well it does make them more money that way and yall know how things end up that way…

I really appreciate this post and the amount of work that went into putting all these issues together. This thread reflects exactly what many UGC emote creators are currently experiencing, myself included.

In my case, several of my animations were copied and re-uploaded by other users. I submitted formal DMCA takedown notices more than a month ago, but none of them were processed, and the infringing items remain on sale. The replies I received focused on judging whether my work was “sufficiently creative,” which is not something that is normally part of the standard DMCA workflow.
This raises concern about whether the DMCA process for UGC emotes is functioning as expected, especially since other creators seem to be reporting the same delays and inconsistencies.

I want to highlight and support the solutions proposed by the community here — they are all reasonable and would significantly improve the situation:
• A proper fingerprinting or similarity-checking system to detect 1:1 copies before they are published
• A more reliable and consistent takedown process (both DMCA and Rights Manager)
• Temporary revenue holds on reported items while investigations are ongoing
• Stronger enforcement against groups repeatedly re-uploading stolen assets
• More transparency and communication when takedown requests are submitted

These measures would protect creators, reduce asset theft, and increase trust in the UGC emote system as a whole. Many of us want to continue creating, but it becomes extremely discouraging when original work can be copied instantly while the removal process does not function as it should.

Thank you to everyone contributing to this discussion. I hope this topic receives attention, because the issue is affecting a growing number of creators and is critical for the health of the UGC emote ecosystem.

2 Likes

I see some confusion about why the DMCA process is inconsistent for emotes.
This is due to the US Copyright Office and the Copyright Act that establishes that social dances cannot be copyrighted. Specifically, it rejects “short dance routines consisting of only a few movements or steps,” as well as “social dances” that aren’t designed for “skilled professional performers”.

There are several precedents already, most notably Fortnite emotes. Fortnite has already been sued multiple times for allegedly stealing emotes. Most of the cases were dismissed due to reasons I mentioned previously.

You also cannot recreate an emote from a popular artist or TikTok dance and then DMCA others as it is not your intellectual property, and still belongs to the person who originally created the dance. If, for example, you make an emote based on a Lady Gaga performance, it is Lady Gaga’s intellectual property and not yours, and anyone you DMCA would be well within their rights to send a counter notice.

You can read more about choreography intellectual property on the US Copyright Office website: https://www.copyright.gov/circs/circ52.pdf

Thanks for the explanation — it’s true that simple social dances or very short routines aren’t copyrightable.
However, that’s not what the DMCA is evaluating, and it’s not what most UGC emote creators are submitting.

A digital animation itself is a copyrightable work, even if the underlying dance steps aren’t.
Mocap data, cleaned keyframes, timing, sequencing, and expressive motion design all qualify as original authorship.
That’s why animations, motion data, and 3D movement files are routinely protected in other industries.

DMCA takedowns don’t require platforms to make an artistic originality judgment — the platform must remove the content unless a counter-notice is filed.
Right now, many emote creators are reporting that their notices are being rejected for reasons outside the standard DMCA workflow, which is what’s causing confusion.

The issue isn’t about choreographies — it’s about exact digital copies of original animations being re-uploaded and the takedown process not functioning as expected.

4 Likes

My case has been resolved as i was able to dmca the people who stole my emote :saluting_face:

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