[AssetService] 2 Issues with CreatePlaceInPlayerInventoryAsync

If any are intended behavior, let me know, but I hope they aren’t…

  1. game.CreatorId does not get set to the owner, it gets set to the people who owns the universe.
  2. You can open a game in studio, but will give an error when trying to save it.

Reproducing it with something complete can be done here: Project pPBS - Roblox. Started it yesterday, just finished it now, and now I have these two issues facing me.

I mostly only need the second one. The system I spent about 10 hours making is near useless without it.

These are intended. HOWEVER, you can (as far as I know from experience, it may have been changed) save the place file, open studio again and then upload to a new place.

Well then… my system is useless…
Simplily uploading the place file again wont work because I need :SavePlace().