You can write your topic however you want, but you need to answer these questions:
I want to make so when someone clicks on a new image button in their inventory, they can use a amount box to change the amount of what item they want to buy, but when someone uses or clicks on the amount box it prints out multiple names of items depending which one you clicked on, also when you click or change the amount box the price of the item changes to the basic first item in the game that is selected when you open the gui.
for _,i in pairs(items:GetChildren()) do
if category == im.GetType(i.ItemType.Value) then
if i.Tier.Value <= 8 then
local realitem = game.ReplicatedStorage.Items[i.Name]
local desc = script.Parent.Shop.Desc
local amountbox = script.Parent.Shop.Desc.Amount
local image = Instance.new("ImageButton")
local amount = 1
image.Name = i.Name
image.Image = "rbxassetid://"..realitem.ThumbnailId.Value
image.BorderSizePixel = 0
image.Parent = script.Parent.Shop.Items
image.MouseButton1Click:connect(function()
desc.Visible = true
desc.ImageBC.BackgroundColor3 = tm.TierColor(realitem.Tier.Value)
desc.Called.Text = realitem.Name
amountbox.Text="1"
local itemname = game.ReplicatedStorage.Items:FindFirstChild(image.Name)
desc.Called.TextColor3 = tm.TierColor(realitem.Tier.Value)
desc.Tier.Text = tm.GetTier(realitem.Tier.Value)
desc.Tier.TextColor3 = tm.TierColor(realitem.Tier.Value)
desc.Description.Text = realitem.Description.Value
desc.ImageBC.ImageLabel.Image = "rbxassetid://"..realitem.ThumbnailId.Value
desc.Buy.Text = "Buy x"..maths.GetSuffixNotForCash(amount).." - "..maths.GetSuffix(itemname.Cost.Value * amount)
desc.Close.MouseButton1Click:connect(function()
desc.Visible = false
end)
amountbox.Changed:connect(function()
itemname = game.ReplicatedStorage.Items:FindFirstChild(image.Name)
print(itemname.Name) -- HERE IS THE PROBLEM IT SHOWS ALL THE ITEMS THAT THE USER HAS CLICKED ON WHEN IT PRINTS THE NAME OUT
local rawamount = tonumber(amountbox.Text)
if rawamount ~= nil then
amount = rawamount
else
amount = 1
end
desc.Buy.Text = "Buy x"..maths.GetSuffixNotForCash(amount).." - "..maths.GetSuffix(itemname.Cost.Value * amount)
end)