Assigning a player a new character, Humanoid nametag is visible


    1. Have game.Players.CharacterAutoLoads disabled
    1. Have the server spawn a new character model and assign that model to the player (Player.Character = charmodel)

I’m not sure what the bug is? If a model has a Humanoid and a BasePart named Head, the model will get a nametag displaying the model’s name – it has nothing to do with characters or players.

Also you can just go to humanoid visibility and choose none, or do that through the player object.

You’re not supposed to see your own name tag through your own camera.