Hi, i have this ragdoll module in StarterCharacterScripts. It was working fine until today, where I have this error:
Code:
function Module:Ragdoll(Client)
if not Client.Character then
warn("[RAGDOLL]: Argument 1 (Model) not provided.")
return
end
Client.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
Player = Client;
Model = Player.Character;
Humanoid = Model.Humanoid;
DespawnTime = SettingsModule["DEFAULTDESPAWNTIME"];
Constraint = SettingsModule["DEFAULTCONSTRAINT"];
CanDespawn = SettingsModule["DESPAWNENABLED"];
CanRecover = SettingsModule["CANRECOVER"];
LimitsEnabled = SettingsModule["LIMITSENABLED"];
DespawnType = SettingsModule["DESPAWNTYPE"];
DetectRig()
end
-- cut out a lot of code that doesn't matter
function Unragdoll()
for i, v in pairs(Model:GetDescendants()) do
if v:IsA("Motor6D") then
v.Enabled = true
end
if v:IsA("WeldConstraint") or v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
Debris:AddItem(v , 0)
end
if v.Name == "RagdollAttachment"
or v.Name == "WaistRightAttachment"
or v.Name == "WaistLeftAttachment"
then
Debris:AddItem(v , 0)
end
if v:IsA("NoCollisionConstraint") and v.Name == "RagdollNCC" then
Debris:AddItem(v , 0)
end
end
Model.HumanoidRootPart.CanCollide = true
if Player then
Humanoid.PlatformStand = false
Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
SettingsModule.EVENTLOCATION:FireClient(Player, Model, Humanoid, true)
end
return true
end
Any help would be appriciated, thanks!