Attaching parts to player using constraints, Spasms issue

  1. What do you want to achieve?
    I would like to use constraints to attach a part to a player. Like so:
    ezgif-1-900ed4f0dd6c

The pump must be anchored or else it will micro-shift and eventually either fall over or shift location, and causes replication issues in general.

  1. What is the issue?
    The issue arrives from the fact that if the pump is anchored, the player will spasm out like so:
    cda4d5b9b4311f833d9bf48482940c36
  2. What solutions have you tried so far?
    I have tried welding to anchored parts, using other constraints to attach it to an anchored part, generating an anchored part clientside and welding the pump to that. The current solution is setting the world position to the player’s hand in runtime, however, this is really laggy.
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Have you tried welding the connecting part to an anchored part to see if it’ll resolve the issue?

This should also be in building support not scripting support.

as mentioned in the post, yes.

Simple fix, just keep an anchored block inside of the pump and attach it to that with no way of it getting out.

https://gyazo.com/53b6269958e29443634cbcac966f1b16

I’d say make the top section a little bigger or a drop down area where it can start from with a unanchored block inside, make sure it isn’t so small it glitches out somehow. Just mess around with the size.

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