Okay so, recently I’ve been trying to change the player’s character to a dummy associated with the player’s accessories, but it doesn’t even seem to work as expected. The accessories welds weirdly, the “AccessoryWeld” even deletes itself that I had to create my own, which didn’t work aswell. yes I tried addaccessory(). It doesn’t work that way too. I’m really unsure what to do. Help is appreciated!
This is the script:
local oldModel = p.Character
local newModel = model:Clone()
local oldCFrame = oldModel:GetPrimaryPartCFrame()
newModel.Name = p.Character.Name
for i, v in pairs(p.Character:GetChildren()) do
if v:IsA("Accessory") then
local dummy = newModel
local Hat = v:Clone()
Hat.Parent = dummy
local Weld = Instance.new("Weld",Hat.Handle)
Weld.Name="AccessoryWeld"
Weld.Parent = Hat.Handle
Weld.Part0 = Hat.Handle
Weld.Part1 = dummy[v.Handle.AccessoryWeld.Part1.Name]
end
end
p.Character = newModel
newModel.Parent = workspace -- this follows current character loading behavior
newModel:SetPrimaryPartCFrame(oldCFrame)
oldModel:Destroy()
dontrepeat = Instance.new("Attachment")
dontrepeat.Name = model.Name
dontrepeat.Parent = newModel.HumanoidRootPart
This is the odd behavior:
