Attachment cframes not replicating to server properly

When giving the server the world cframe of an attachment through a remote event it gives an extremely far away cframe instead of a correct one.

The attachment is only client sided and I’m only passing the cframe and position and not the whole attachment but it still gives me a completely crazy far away position.

The attachment is located inside a viewmodel thats only visible on the client, and happens with melee hitboxes, and gun “bullet points” where the bullet will come out of.

After a few minutes of waiting afk in game the positions start to normalize, no clue why.


Is there any way of correctly passing the WorldCFrame of an client attachment through a remoteevent???

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