I’m working on a trail system, and every time something is equipped it keeps cloning the attachments, how can i make it where it only clones the attachment once.
local repstorage = game:GetService("ReplicatedStorage")
local trails = game:GetService("ReplicatedStorage").Trails
local equippedTrail = {}
repstorage.TrailRemote.OnServerEvent:Connect(function(player, selectedbutton, equipped)
if equipped then
local trail = trails[selectedbutton]
if trail then
if equippedTrail[player] then
equippedTrail[player]:Destroy()
end
local trailClone = trail:Clone()
local character = player.Character
trailClone.Parent = character.Head
local attatchmentClone0 = Instance.new("Attachment", character.Head)
attatchmentClone0.Name = "TrailAttatchment0"
local attatchmentClone1 = Instance.new("Attachment", character.HumanoidRootPart)
attatchmentClone1.Name = "TrailAttatchment1"
trailClone.Attachment0 = attatchmentClone0
trailClone.Attachment1 = attatchmentClone1
equippedTrail[player] = trailClone
end
else
if equippedTrail[player] then
equippedTrail[player]:Destroy()
equippedTrail[player] = nil
end
end
end)
local repstorage = game:GetService("ReplicatedStorage")
local trails = game:GetService("ReplicatedStorage").Trails
local equippedTrail = {}
repstorage.TrailRemote.OnServerEvent:Connect(function(player, selectedbutton, equipped)
if equipped then
local trail = trails[selectedbutton]
if trail then
local character = player.Character
if equippedTrail[player] then
equippedTrail[player]:Destroy()
end
if character.Head:FindFirstChild("TrailAttatchment0") then
character.Head:FindFirstChild("TrailAttatchment0"):Destroy()
end
if character.HumanoidRootPart:FindFirstChild("TrailAttatchment1") then
character.HumanoidRootPart:FindFirstChild("TrailAttatchment1"):Destroy()
end
local trailClone = trail:Clone()
trailClone.Parent = character.Head
local attatchmentClone0 = Instance.new("Attachment", character.Head)
attatchmentClone0.Name = "TrailAttatchment0"
local attatchmentClone1 = Instance.new("Attachment", character.HumanoidRootPart)
attatchmentClone1.Name = "TrailAttatchment1"
trailClone.Attachment0 = attatchmentClone0
trailClone.Attachment1 = attatchmentClone1
equippedTrail[player] = trailClone
end
else
if equippedTrail[player] then
equippedTrail[player]:Destroy()
equippedTrail[player] = nil
end
end
end)