A script here is supposed to change the value of a num value in replicated storage. When a player clicks a gui button a remote event fires which activates the script:
local event2 = game:GetService("ReplicatedStorage").NumUp
function onEvent2(player)
local count = game.ReplicatedStorage.GunNum
if count.Value > 5 then
count.Value = count.Value + 1
else
count.Value = 0
end
end
event2.OnServerEvent:Connect(event2)
Yet I keep getting the error message Attempt to call a instance value on the server side. I’ve tried debugging it yet I still don’t know what the issue is…